2025-11-28 00:35:46 +09:00

39 lines
1.1 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
//
#pragma once
#include "ChatTransport.h"
#include <MMDeviceAPI.h>
#include <AudioClient.h>
class CWasapiChat :
public CChatTransport
{
IMMDevice * _ChatEndpoint;
IAudioClient *_AudioClient;
IAudioRenderClient *_RenderClient;
IAudioCaptureClient *_CaptureClient;
EDataFlow _Flow;
HANDLE _ChatThread;
HANDLE _ShutdownEvent;
HANDLE _AudioSamplesReadyEvent;
static DWORD __stdcall WasapiChatThread(LPVOID Context);
public:
CWasapiChat(HWND AppWindow);
bool Initialize(bool UseInputDevice);
void Shutdown();
virtual ~CWasapiChat(void);
bool StartChat(bool HideFromVolumeMixer);
void StopChat();
bool HandlesMessage(HWND, UINT);
bool CanStartChat();
ChatTransportType TransportType() { return ChatTransportWasapi; }
INT_PTR CALLBACK MessageHandler(HWND, UINT, WPARAM, LPARAM);
};