2025-11-28 00:35:46 +09:00

67 lines
2.0 KiB
Makefile

# THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
# ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
# PARTICULAR PURPOSE.
#
# Copyright (C) 1997-2003 Microsoft Corporation. All Rights Reserved.
#
#
# Processor independent makefile
# Nmake macros for building Windows 32-Bit apps
!include <win32.mak>
!IF ("$(TARGETOS)" == "WINNT") && ("$(CPU)" != "IA64") && ("$(CPU)" != "AMD64")
PROJ = T3IN
all: $(OUTDIR) $(OUTDIR)\$(PROJ).exe
# Define project specific macros
PROJ_OBJS = $(OUTDIR)\incoming.obj \
$(OUTDIR)\callnot.obj
BASE_OBJS =
EXTRA_LIBS = version.lib ole32.lib oleaut32.lib uuid.lib strmiids.lib
GLOBAL_DEP = resource.h
RC_DEP = resource.h
!if ("$(DXSDK_DIR)" == "")
!message !!!See Readme.Txt about setting the DXSDK_DIR enviroment var!!!
!endif
# DXSDK_DIR Environment variable points to the Direct X SDK . Use DXSDK_DIR in include path
INCLUDE=$(DXSDK_DIR)\Include;$(INCLUDE)
LIB=$(DXSDK_DIR)\Lib;$(LIB)
CFLG=$(cflags) -DUNICODE
# If $(OUTDIR) does not exist, then create
$(OUTDIR) :
if not exist "$(OUTDIR)/$(NULL)" mkdir $(OUTDIR)
# Inference rule for updating the object files
.cpp{$(OUTDIR)}.obj:
$(cc) $(cdebug) $(CFLG) -EHsc $(cvars) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" $**
# Build rule for resource file
$(OUTDIR)\$(PROJ).res: incoming.rc $(RC_DEP)
$(rc) $(rcflags) $(rcvars) /fo $(OUTDIR)\$(PROJ).res incoming.rc
# Build rule for EXE
$(OUTDIR)\$(PROJ).EXE: $(BASE_OBJS) $(PROJ_OBJS) $(OUTDIR)\$(PROJ).res
$(link) $(linkdebug) $(guilflags) \
$(BASE_OBJS) $(PROJ_OBJS) $(OUTDIR)\$(PROJ).res $(guilibs) $(EXTRA_LIBS) \
-out:$(OUTDIR)\$(PROJ).exe $(MAPFILE)
# Rules for cleaning out those old files
clean:
$(CLEANUP)
!ELSE
!IF ("$(CPU)" == "IA64") || ("$(CPU)" == "AMD64")
!MESSAGE This sample is not supported on a 64-bit platform.
!ELSE
!MESSAGE This sample is only supported for Windows XP (32-bit) platforms or greater.
!ENDIF
!ENDIF