2025-11-28 00:35:46 +09:00

41 lines
1.4 KiB
C++

//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// CCommandWindow provides a way to emulate external "connect" and "disconnect"
// events, which are invoked via toggle button on a window. The window is launched
// and managed on a separate thread, which is necessary to ensure it gets pumped.
//
#pragma once
#include <windows.h>
#include "CSampleProvider.h"
class CCommandWindow
{
public:
CCommandWindow();
~CCommandWindow();
HRESULT Initialize(__in CSampleProvider *pProvider);
BOOL GetConnectedStatus();
private:
HRESULT _MyRegisterClass();
HRESULT _InitInstance();
BOOL _ProcessNextMessage();
static DWORD WINAPI _ThreadProc(__in LPVOID lpParameter);
static LRESULT CALLBACK _WndProc(__in HWND hWnd, __in UINT message, __in WPARAM wParam, __in LPARAM lParam);
CSampleProvider *_pProvider; // Pointer to our owner.
HWND _hWnd; // Handle to our window.
HWND _hWndButton; // Handle to our window's button.
HINSTANCE _hInst; // Current instance
BOOL _fConnected; // Whether or not we're connected.
};