2025-11-28 00:35:46 +09:00

57 lines
1.3 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
#pragma once
struct ContentItem
{
ContentItem()
{
m_pContent = NULL;
m_pNext = NULL;
};
ISideShowContent *m_pContent;
ContentItem *m_pNext;
};
class CBaseClient
{
protected:
ISideShowSession *m_pSession;
ISideShowContentManager *m_pContentMgr;
ISideShowNotificationManager *m_pNotificationMgr;
ContentItem *m_pContentList;
APPLICATION_ID m_applicationID;
protected:
//
// Use this method to add content to the device;
// the base class will keep track of it in m_pContentList
//
void AddContentItem(ISideShowContent* pContent);
public:
CBaseClient();
virtual ~CBaseClient();
void Register();
void Unregister();
//
// Override this method in your subclass to
// create content objects, and use the
// AddContentItem method to add them to the
// platform.
//
virtual void AddContent() = 0;
virtual void ClearContent();
void RemoveAllContent();
};