2025-11-28 00:35:46 +09:00

105 lines
3.5 KiB
Makefile

#----- set the project name --------------------------------------------------------------
Proj = TSFApp
#----- Include the PSDK's WIN32.MAK to pick up defines -----------------------------------
!include <win32.mak>
#----- OUTDIR is defined in WIN32.MAK This is the name of the destination directory ------
all: $(OUTDIR)\$(Proj).exe
LINK32_OBJS= \
$(OUTDIR)\Context.obj \
$(OUTDIR)\DataObj.obj \
$(OUTDIR)\FuncProv.obj \
$(OUTDIR)\TextStor.obj \
$(OUTDIR)\TSFApp.obj \
$(OUTDIR)\TSFEdit.obj \
$(OUTDIR)\TSFWnd.obj \
$(OUTDIR)\Persist.obj \
$(OUTDIR)\PropLdr.obj \
$(OUTDIR)\Test.obj
#----- If OUTDIR does not exist, then create directory
$(OUTDIR) :
if not exist "$(OUTDIR)/$(NULL)" mkdir $(OUTDIR)
#----- add the preprocessor definitions needed by this project ---------------------------
cflags = $(cflags) -DUNICODE -D_UNICODE
#----- set the libraries needed by this project ------------------------------------------
LINK_LIBS = $(olelibs) comctl32.lib
#--------------------- EXE ---------------------------------------------------------------
#PLEASE REFER TO WIN32.MAK for the different Linker options WIN32.MAK provides
# Build rule for EXE
$(OUTDIR)\$(Proj).exe: $(OUTDIR) $(LINK32_OBJS) $(OUTDIR)\TSFApp.res
$(link) $(ldebug) $(guiflags) /PDB:$(OUTDIR)\$(Proj).pdb -out:$(OUTDIR)\$(Proj).exe $(LINK32_OBJS) $(OUTDIR)\TSFApp.res $(LINK_LIBS)
#--------------------- Compiling C/CPP Files ---------------------------------------------
#PLEASE REFER TO WIN32.MAK for the different Compiler options WIN32.MAK provides
FILE=Context
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
FILE=DataObj
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
FILE=FuncProv
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
FILE=TextStor
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
FILE=TSFApp
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
FILE=TSFEdit
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
FILE=TSFWnd
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
FILE=Persist
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
FILE=PropLdr
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
FILE=Test
$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
#--------------------- Compiling Resource Files ------------------------------------------
#PLEASE REFER TO WIN32.MAK for the different Resource Compiler options WIN32.MAK provides
# Build rule for resource file
FILE=TSFApp
$(OUTDIR)\$(FILE).res: .\$(FILE).rc $(OUTDIR)
$(rc) $(rcflags) $(rcvars) /fo $(OUTDIR)\$(FILE).res .\$(FILE).rc
#--------------------- Clean Rule --------------------------------------------------------
# Rules for cleaning out those old files
clean:
$(CLEANUP)