105 lines
3.5 KiB
Makefile
105 lines
3.5 KiB
Makefile
#----- set the project name --------------------------------------------------------------
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Proj = TSFApp
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#----- Include the PSDK's WIN32.MAK to pick up defines -----------------------------------
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!include <win32.mak>
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#----- OUTDIR is defined in WIN32.MAK This is the name of the destination directory ------
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all: $(OUTDIR)\$(Proj).exe
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LINK32_OBJS= \
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$(OUTDIR)\Context.obj \
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$(OUTDIR)\DataObj.obj \
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$(OUTDIR)\FuncProv.obj \
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$(OUTDIR)\TextStor.obj \
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$(OUTDIR)\TSFApp.obj \
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$(OUTDIR)\TSFEdit.obj \
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$(OUTDIR)\TSFWnd.obj \
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$(OUTDIR)\Persist.obj \
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$(OUTDIR)\PropLdr.obj \
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$(OUTDIR)\Test.obj
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#----- If OUTDIR does not exist, then create directory
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$(OUTDIR) :
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if not exist "$(OUTDIR)/$(NULL)" mkdir $(OUTDIR)
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#----- add the preprocessor definitions needed by this project ---------------------------
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cflags = $(cflags) -DUNICODE -D_UNICODE
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#----- set the libraries needed by this project ------------------------------------------
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LINK_LIBS = $(olelibs) comctl32.lib
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#--------------------- EXE ---------------------------------------------------------------
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#PLEASE REFER TO WIN32.MAK for the different Linker options WIN32.MAK provides
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# Build rule for EXE
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$(OUTDIR)\$(Proj).exe: $(OUTDIR) $(LINK32_OBJS) $(OUTDIR)\TSFApp.res
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$(link) $(ldebug) $(guiflags) /PDB:$(OUTDIR)\$(Proj).pdb -out:$(OUTDIR)\$(Proj).exe $(LINK32_OBJS) $(OUTDIR)\TSFApp.res $(LINK_LIBS)
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#--------------------- Compiling C/CPP Files ---------------------------------------------
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#PLEASE REFER TO WIN32.MAK for the different Compiler options WIN32.MAK provides
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FILE=Context
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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FILE=DataObj
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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FILE=FuncProv
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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FILE=TextStor
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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FILE=TSFApp
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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FILE=TSFEdit
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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FILE=TSFWnd
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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FILE=Persist
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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FILE=PropLdr
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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FILE=Test
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$(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR)
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$(cc) $(cdebug) $(cflags) $(cvarsdll) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp
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#--------------------- Compiling Resource Files ------------------------------------------
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#PLEASE REFER TO WIN32.MAK for the different Resource Compiler options WIN32.MAK provides
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# Build rule for resource file
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FILE=TSFApp
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$(OUTDIR)\$(FILE).res: .\$(FILE).rc $(OUTDIR)
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$(rc) $(rcflags) $(rcvars) /fo $(OUTDIR)\$(FILE).res .\$(FILE).rc
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#--------------------- Clean Rule --------------------------------------------------------
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# Rules for cleaning out those old files
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clean:
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$(CLEANUP)
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