21 lines
629 B
C++
21 lines
629 B
C++
#pragma once
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namespace BasicHologram
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{
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// Constant buffer used to send hologram position transform to the shader pipeline.
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struct ModelConstantBuffer
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{
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DirectX::XMFLOAT4X4 model;
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};
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// Assert that the constant buffer remains 16-byte aligned (best practice).
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static_assert((sizeof(ModelConstantBuffer) % (sizeof(float) * 4)) == 0, "Model constant buffer size must be 16-byte aligned (16 bytes is the length of four floats).");
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// Used to send per-vertex data to the vertex shader.
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struct VertexPositionColor
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{
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DirectX::XMFLOAT3 pos;
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DirectX::XMFLOAT3 color;
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};
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} |