31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#pragma once
|
|
|
|
namespace BasicHologram
|
|
{
|
|
// Sample gesture handler.
|
|
// Hooks up events to recognize a tap gesture, and keeps track of input using a boolean value.
|
|
class SpatialInputHandler
|
|
{
|
|
public:
|
|
SpatialInputHandler(HWND hWnd);
|
|
~SpatialInputHandler();
|
|
|
|
winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceState CheckForInput();
|
|
|
|
private:
|
|
// Interaction event handler.
|
|
void OnSourcePressed(
|
|
winrt::Windows::UI::Input::Spatial::SpatialInteractionManager const& sender,
|
|
winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceEventArgs const& args);
|
|
|
|
// API objects used to process gesture input, and generate gesture events.
|
|
winrt::Windows::UI::Input::Spatial::SpatialInteractionManager m_interactionManager = nullptr;
|
|
|
|
// Event registration token.
|
|
winrt::event_token m_sourcePressedEventToken;
|
|
|
|
// Used to indicate that a Pressed input event was received this frame.
|
|
winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceState m_sourceState = nullptr;
|
|
};
|
|
}
|