2025-11-28 00:35:46 +09:00

31 lines
1.1 KiB
C++

#pragma once
namespace BasicHologram
{
// Sample gesture handler.
// Hooks up events to recognize a tap gesture, and keeps track of input using a boolean value.
class SpatialInputHandler
{
public:
SpatialInputHandler(HWND hWnd);
~SpatialInputHandler();
winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceState CheckForInput();
private:
// Interaction event handler.
void OnSourcePressed(
winrt::Windows::UI::Input::Spatial::SpatialInteractionManager const& sender,
winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceEventArgs const& args);
// API objects used to process gesture input, and generate gesture events.
winrt::Windows::UI::Input::Spatial::SpatialInteractionManager m_interactionManager = nullptr;
// Event registration token.
winrt::event_token m_sourcePressedEventToken;
// Used to indicate that a Pressed input event was received this frame.
winrt::Windows::UI::Input::Spatial::SpatialInteractionSourceState m_sourceState = nullptr;
};
}