2025-11-28 00:35:46 +09:00

123 lines
5.1 KiB
C++

//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
//// PARTICULAR PURPOSE.
////
//// Copyright (c) Microsoft Corporation. All rights reserved
#pragma once
#include "pch.h"
#include "DeviceResources.h"
// <summary>
// This class can be used on its own or extended to provide custom functionality.
// This class implements a map to respond to messages relevant to DPI events.
// </summary>
class CSampleDesktopWindow : public CWindowImpl<CSampleDesktopWindow, CWindow, CWinTraits < WS_OVERLAPPED | WS_VISIBLE | WS_SYSMENU | WS_SIZEBOX > >
{
public:
BEGIN_MSG_MAP(c)
MESSAGE_HANDLER(WM_CREATE, OnCreate)
MESSAGE_HANDLER(WM_PAINT, OnPaint)
MESSAGE_HANDLER(WM_DESTROY, OnDestroy)
MESSAGE_HANDLER(WM_WINDOWPOSCHANGED, OnWindowPosChanged)
MESSAGE_HANDLER(WM_DISPLAYCHANGE, OnDisplayChange)
MESSAGE_HANDLER(WM_GETMINMAXINFO, OnGetMinMaxInfo)
MESSAGE_HANDLER(WM_ACTIVATE, OnActivate)
MESSAGE_HANDLER(WM_POWERBROADCAST, OnPowerBroadcast)
MESSAGE_HANDLER(WM_USER, OnOcclusion)
MESSAGE_HANDLER(WM_POINTERDOWN, OnPointerDown)
MESSAGE_HANDLER(WM_POINTERUP, OnPointerUp)
MESSAGE_HANDLER(WM_POINTERUPDATE, OnPointerUpdate)
MESSAGE_HANDLER(WM_ENTERSIZEMOVE, OnEnterSizeMove)
MESSAGE_HANDLER(WM_EXITSIZEMOVE, OnExitSizeMove)
MESSAGE_HANDLER(WM_DPICHANGED, OnDpiChange)
END_MSG_MAP()
DECLARE_WND_CLASS_EX(nullptr, 0, -1);
CSampleDesktopWindow();
~CSampleDesktopWindow();
// <summary>
// This method provides the main message pump for the application.
// </summary>
HRESULT Run();
protected:
// <summary>
// This method is used to create and initialize this class
// for use by the application.
// </summary>
HRESULT Initialize(_In_ RECT bounds, _In_ std::wstring title);
// Store DPI information for use by this class.
void SetNewDpi(_In_ float newPerMonitorDpi);
// Cached pointer to device resources.
std::shared_ptr<DeviceResources> m_deviceResources;
// Store application and display state to optimize rendering and present instructions.
bool m_visible;
DWORD m_occlusion;
private:
// Draw client area of base Desktop Window.
HRESULT Render();
// <summary>
// These methods will be called as messages are processed by message map
// defined in this class.
// </summary>
LRESULT OnCreate(_In_ UINT, _In_ WPARAM, _In_ LPARAM lParam, _Out_ BOOL &bHandled);
LRESULT OnDestroy(_In_ UINT, _In_ WPARAM, _In_ LPARAM, _Out_ BOOL &bHandled);
LRESULT OnPaint(_In_ UINT, _In_ WPARAM, _In_ LPARAM, _Out_ BOOL &bHandled);
LRESULT OnWindowPosChanged(_In_ UINT, _In_ WPARAM, _In_ LPARAM lparam, _Out_ BOOL &bHandled);
LRESULT OnDisplayChange(_In_ UINT, _In_ WPARAM, _In_ LPARAM, _Out_ BOOL &bHandled);
LRESULT OnGetMinMaxInfo(_In_ UINT, _In_ WPARAM, _In_ LPARAM lparam, _Out_ BOOL &bHandled);
LRESULT OnActivate(_In_ UINT, _In_ WPARAM wparam, _In_ LPARAM, _Out_ BOOL &bHandled);
LRESULT OnPowerBroadcast(_In_ UINT, _In_ WPARAM, _In_ LPARAM lparam, _Out_ BOOL &bHandled);
LRESULT OnOcclusion(_In_ UINT, _In_ WPARAM, _In_ LPARAM, _Out_ BOOL &bHandled);
LRESULT OnPointerDown(_In_ UINT, _In_ WPARAM, _In_ LPARAM lparam, _Out_ BOOL &bHandled);
LRESULT OnPointerUp(_In_ UINT, _In_ WPARAM, _In_ LPARAM lparam, _Out_ BOOL &bHandled);
LRESULT OnPointerUpdate(_In_ UINT, _In_ WPARAM, _In_ LPARAM lparam, _Out_ BOOL &bHandled);
LRESULT OnEnterSizeMove(_In_ UINT, _In_ WPARAM, _In_ LPARAM, _Out_ BOOL &bHandled);
LRESULT OnExitSizeMove(_In_ UINT, _In_ WPARAM, _In_ LPARAM, _Out_ BOOL &bHandled);
LRESULT OnDpiChange(_In_ UINT, _In_ WPARAM, _In_ LPARAM lparam, _Out_ BOOL &bHandled);
// <summary>
// Allocate and release device resources required for Dx operations.
// These are implemented by any classes deriving from SampleDesktopWindow.
// </summary>
virtual void CreateDeviceIndependentResources() {};
virtual void ReleaseDeviceIndependentResources() {};
virtual void CreateDeviceResources() {};
virtual void ReleaseDeviceResources() {};
// <summary>
// Method to be implemented by any classes inheriting from SampleDesktopWindow.
// SampleDesktopWindow will call this once default rendering functionality
// is complete.
// </summary>
virtual void Draw() {};
// <summary>
// Extend default message handlers provided by DesktopWindow class.
// Note: These do not overwrite handlers provided by this class,
// but are called by default message handlers provided.
// </summary>
virtual void OnPointerUp(_In_ float /* x */, _In_ float /* y */) {};
virtual void OnPointerDown(_In_ float /* x */, _In_ float /* y */) {};
virtual void OnPointerUpdate(_In_ float /* x */, _In_ float /* y */) {};
virtual void OnEnterSizeMove() {};
virtual void OnExitSizeMove() {};
virtual void OnDpiChange(_In_ int /* dpi */, _In_ LPRECT /* rect */) {};
virtual void OnDisplayChange() {};
};