45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
//// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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//// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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//// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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//// PARTICULAR PURPOSE.
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////
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//// Copyright (c) Microsoft Corporation. All rights reserved
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#define NOMINMAX
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//
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// pch.h
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// Header for standard system include files.
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//
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#pragma once
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// Windows Header Files:
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#include <windows.h>
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#include <wrl.h>
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#include <wrl/client.h>
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#include <d3d11_2.h>
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#include <d2d1_2.h>
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#include <dwrite_2.h>
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#include <wincodec.h>
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#include <DirectXMath.h>
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#include <vector>
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#include <memory>
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#include <algorithm>
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#include <functional>
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#include <sstream>
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#include "resource.h"
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#if WINAPI_FAMILY_DESKTOP_APP == WINAPI_FAMILY
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#include <atlbase.h>
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#include <atlwin.h>
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#endif
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#pragma comment(lib, "shcore.lib")
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#pragma comment(lib, "Comctl32.lib")
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#pragma comment(lib, "d2d1")
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#pragma comment(lib, "d3d11")
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#pragma comment(lib, "dxgi")
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#pragma comment(lib, "Dwrite.lib")
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#define ASSERT(expression) _ASSERTE(expression)
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