93 lines
2.6 KiB
C++
93 lines
2.6 KiB
C++
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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//
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// DeviceDll.cpp : Implementation of DLL Exports from DeviceDll.def
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#include <stdio.h>
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#include <atlbase.h>
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#include "DeviceDll.h"
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//object that implements the COM Server
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CComModule _Module;
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#include <atlcom.h> //has the Macro BEGIN_OBJECT_MAP etc.
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#include <objbase.h>
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#include <upnphost.h>
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#include "resource.h"
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#include "dimmerdevice.h"
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#include "DimmerService.h"
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#include "DimmerDeviceDCO.h"
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_UPNPSampleDimmerDevice, UPNPDimmerDevice)
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END_OBJECT_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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/////////////////////////////////////////////////////////////////////////////
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance);
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DisableThreadLibraryCalls(hInstance);
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}
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else
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if (dwReason == DLL_PROCESS_DETACH)
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_Module.Term();
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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/////////////////////////////////////////////////////////////////////////////
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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/////////////////////////////////////////////////////////////////////////////
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STDAPI DllGetClassObject(_In_ REFCLSID rclsid, _In_ REFIID riid, _Outptr_ LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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/////////////////////////////////////////////////////////////////////////////
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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////////////////////////////////////////////////////////////////////////////
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STDAPI DllUnregisterServer(void)
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{
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return _Module.UnregisterServer(FALSE);
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}
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