2025-11-28 00:35:46 +09:00

272 lines
9.2 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// MTGestures application
// Description:
// This application demonstrate how to handle multi-touch gesture commands. This
// application will initially draw rectangle in the middle of client area. By
// using gestures a user can manipulate the rectangle. The available
// commands are:
// - rectangle stretch
// By putting two fingers on the screen and modifying distance between
// them by moving fingers in the opposite directions or towards each
// other the user can zoom in/out this rectangle.
// - panning
// By touching the screen with two fingers and moving them in the same
// direction the user can move the rectangle.
// - rotate
// By putting one finger in the center of the rotation and then rotating
// the other finger around it the user can rotate the rectangle
// - two finger tap
// By tapping the screen with two fingers the user can toggle drawing of
// the diagonals
// - finger press and tap
// This gesture involves movements of two fingers. It consists first of
// putting one finger down. Then putting the second finger down and then
// lifting it up. Finally the first finger is lifted up. This gesture
// will change the color of the rectangle.
//
// Purpose:
// This sample demonstrates handling of the multi-touch gestures.
//
// MTGestures.cpp : Defines the entry point for the application.
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files
#include <assert.h>
// Application specific header files
#include "resource.h"
#include "DrawingObject.h" // contains definition of the CDrawingRectangle class
#include "MyGestureEngine.h" // contains definition of the CMyGestureEngine class
#define ASSERT assert
#define MAX_LOADSTRING 100
CDrawingObject g_cRect; // a class that manipulate the rectangle
// class that reads and processes multi-touch gesture commands
CMyGestureEngine g_cGestureEngine(&g_cRect);
///////////////////////////////////////////////////////////////////////////////
// Application framework (wizard code)
// Global Variables:
HINSTANCE g_hInst; // current instance
WCHAR g_wszTitle[MAX_LOADSTRING]; // the title bar text
WCHAR g_wszWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
// Win32 application main entry point function.
// in:
// hInstance handle of the application instance
// hPrevInstance not used, always NULL
// lpCmdLine command line for the application, null-terminated string
// nCmdShow how to show the window
int APIENTRY wWinMain(HINSTANCE hInstance,
HINSTANCE /* hPrevInstance */,
LPWSTR /* lpCmdLine */,
int nCmdShow)
{
MSG msg;
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, g_wszTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_MTGESTURES, g_wszWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization
if (!InitInstance(hInstance, nCmdShow))
{
return FALSE;
}
// Main message loop
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, NULL, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
// Registers the window class of the application.
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
// in:
// hInstance handle to the instance of the application
// returns:
// class atom that uniquely identifies the window class
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = 0;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = g_wszWindowClass;
wcex.hIconSm = 0;
return RegisterClassEx(&wcex);
}
// Saves instance handle and creates main window
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
// in:
// hInstance handle to the instance of the application
// nCmdShow how to show the window
// returns:
// flag, succeeded or failed to create the window
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
g_hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(g_wszWindowClass, g_wszTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
// End of the wizard code.
// The code below is from the wizard but it has been customized for this
// application. There is a custom code to handle WM_SIZE, WM_GESTURENOTIFY
// and WM_GESTURE messages.
//
// Processes messages for the main window:
// WM_COMMAND - process the application menu
// WM_SIZE - process resizing of client window
// WM_PAINT - paint the main window
// WM_DESTROY - post a quit message and return
// WM_GESTURENOTIFY - process a gesture notification message
// WM_GESTURE - process the gesture command
// in:
// hWnd window handle
// message message code
// wParam message parameter (message-specific)
// lParam message parameter (message-specific)
// returns:
// the result of the message processing and depends on the message sent
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_GESTURENOTIFY:
{
// This is the right place to define the list of gestures that this
// application will support. By populating GESTURECONFIG structure
// and calling SetGestureConfig function. We can choose gestures
// that we want to handle in our application. In this app we
// decide to handle all gestures.
GESTURECONFIG gc = {
0, // gesture ID
GC_ALLGESTURES, // settings related to gesture ID that are to be
// turned on
0 // settings related to gesture ID that are to be
// turned off
};
BOOL bResult = SetGestureConfig(
hWnd, // window for which configuration is specified
0, // reserved, must be 0
1, // count of GESTURECONFIG structures
&gc, // array of GESTURECONFIG structures, dwIDs will be processed in the
// order specified and repeated occurances will overwrite previous ones
sizeof(GESTURECONFIG) // sizeof(GESTURECONFIG)
);
if (!bResult)
{
ASSERT(L"Error in execution of SetGestureConfig" && 0);
}
}
break;
case WM_GESTURE:
// The gesture processing code is implemented in the CGestureEngine
// class.
return g_cGestureEngine.WndProc(hWnd,wParam,lParam);
break;
case WM_SIZE:
// resize rectangle and place it in the middle of the new client area
g_cRect.ResetObject(LOWORD(lParam),HIWORD(lParam));
break;
case WM_COMMAND:
wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// Full redraw: background + rectangle
g_cRect.Paint(hdc);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}