34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// CMyGestureEngine.h
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//
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// Definition of derived class that handles gesture operations. This
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// class gets pointer to the rectangle object through constructor and
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// then it just invokes coresponding function from CDrawingObject class
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#pragma once
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#include "GestureEngine.h"
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#include "DrawingObject.h"
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class CMyGestureEngine : public CGestureEngine
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{
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public:
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CMyGestureEngine(CDrawingObject* pcRect);
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~CMyGestureEngine();
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// Functions that are handling gesture commands
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virtual void ProcessPressAndTap();
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virtual void ProcessTwoFingerTap();
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virtual void ProcessMove(const LONG ldx, const LONG ldy);
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virtual void ProcessZoom(const double dZoomFactor, const LONG lZx, const LONG lZy);
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virtual void ProcessRotate(const double dAngle, const LONG lOx, const LONG lOy);
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private:
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CDrawingObject* _pcRect;
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};
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