2025-11-28 00:35:46 +09:00

362 lines
13 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// MTManipulation application
// Description:
// This application will initially draw rectangle in the center of client area
// (including diagonals). The user can manipulate the rectangle using his/her
// fingers. The available commands are:
// - rectangle stretch
// By putting two fingers on the screen and modifying distance between
// them by moving fingers in the opposite directions or towards each
// other the user can zoom in/out this rectangle.
// - panning
// By touching the screen with two fingers and moving them in the same
// direction the user can move the rectangle. Also it's possible to pan
// object by using single finger (SFP - single finger panning)
// - rotate
// By putting one finger in the center of the rotation and then rotating
// the other finger around it the user can rotate the rectangle
//
// Purpose:
// This application demonstrate how to use _IManipulationEvents interface to
// handle WM_TOUCH message to manipulate objects.
//
// Manipulations are used to simplify 2D transformation operations on objects for
// touch-enabled applications. By using manipulations, developers can more easily
// perform transformations on objects in a way that is consistent with other
// applications. 2D transformations resulting from applying system gestures zoom,
// pan, and rotate, may be implemented using Manipulations and raw touch input
// (WM_TOUCH).
//
// MTManipulation.cpp : Defines the entry point for the application.
//
// Windows header files
#include <windows.h>
// C RunTime header files
#include <assert.h>
#define ASSERT assert
// Application specific header files
#include "Resource.h"
#include "CManipulationEventSink.h" // contains definition of the CManipulationEventSink class
#define MAX_LOADSTRING 100
// Set up a variable to point to the manipulation event sink implementation class
CManipulationEventSink* g_pManipulationEventSink = NULL;
// Pointer to a global reference of a manipulation processor event sink
IManipulationProcessor* g_pIManipProc = NULL;
CDrawingObject g_cRect; // CDrawingObject class holds information about the rectangle
// and it is responsible for painting the rectangle
///////////////////////////////////////////////////////////////////////////////
// Application framework (wizard code)
// Global Variables:
HINSTANCE g_hInst; // current instance
WCHAR g_wszTitle[MAX_LOADSTRING]; // The title bar text
WCHAR g_wszWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
// Win32 application main entry point function.
// in:
// hInstance handle of the application instance
// hPrevInstance not used, always NULL
// lpCmdLine command line for the application, null-terminated string
// nCmdShow how to show the window
int APIENTRY wWinMain(HINSTANCE hInstance,
HINSTANCE /* hPrevInstance */,
LPWSTR /* lpCmdLine */,
int nCmdShow)
{
MSG msg;
// Initialize COM
HRESULT hr = CoInitialize(0);
if (FAILED(hr))
{
ASSERT(SUCCEEDED(hr) && L"Failed to execute CoInitialize");
return FALSE;
}
// Initialize global strings
LoadString(hInstance, IDS_APP_TITLE, g_wszTitle, MAX_LOADSTRING);
LoadString(hInstance, IDC_MTMANIPULATION, g_wszWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization
if (!InitInstance (hInstance, nCmdShow))
{
// Uninitialize COM
CoUninitialize();
return FALSE;
}
// Main message loop
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, NULL, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
// Uninitialize COM
CoUninitialize();
return (int) msg.wParam;
}
// Registers the window class of the application.
// This function and its usage are only necessary if you want this code
// to be compatible with Win32 systems prior to the 'RegisterClassEx'
// function that was added to Windows 95. It is important to call this function
// so that the application will get 'well formed' small icons associated
// with it.
// in:
// hInstance handle to the instance of the application
// returns:
// class atom that uniquely identifies the window class
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = 0;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = g_wszWindowClass;
wcex.hIconSm = 0;
return RegisterClassEx(&wcex);
}
// Saves instance handle and creates main window
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
// in:
// hInstance handle to the instance of the application
// nCmdShow how to show the window
// returns:
// flag, succeeded or failed to create the window
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
g_hInst = hInstance; // Store instance handle in our global variable
hWnd = CreateWindow(g_wszWindowClass, g_wszTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
// Register application window for receiving multi-touch input. Use default settings.
if (!RegisterTouchWindow(hWnd, 0))
{
MessageBox(hWnd, L"Cannot register application window for multi-touch input", L"Error", MB_OK);
return FALSE;
}
ASSERT(IsTouchWindow(hWnd, NULL));
// Instantiate the ManipulationProcessor object
HRESULT hr = CoCreateInstance(__uuidof(ManipulationProcessor), NULL, CLSCTX_ALL, IID_PPV_ARGS(&g_pIManipProc));
if (FAILED(hr))
{
ASSERT(SUCCEEDED(hr) && L"InitInstance: failed to instantiate the ManipulationProcessor object");
return FALSE;
}
// Instantiate the event sink with the manipulation processor and pointer to the rectangle object
g_pManipulationEventSink = new CManipulationEventSink(&g_cRect);
if (g_pManipulationEventSink == NULL)
{
ASSERT(g_pManipulationEventSink && L"InitInstance: failed to instantiate the CManipulationEventSink class");
g_pIManipProc->Release();
g_pIManipProc = NULL;
return FALSE;
}
// Establish the link between ManipulationEventSink and ManipulationProcessor
if (!g_pManipulationEventSink->Connect(g_pIManipProc))
{
ASSERT(FALSE && L"InitInstance: failed to connect ManipulationEventSink and ManipulationProcessor");
g_pIManipProc->Release();
g_pIManipProc = NULL;
g_pManipulationEventSink->Release();
g_pManipulationEventSink = NULL;
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
// Processes messages for the main window:
// WM_COMMAND - process the application menu
// WM_SIZE - process resizing of the client area
// WM_PAINT - paint the main window
// WM_TOUCH - multi-touch message
// WM_DESTROY - post a quit message and return
// This function is generated by Visual Studio app wizard; added WM_PAINT, WM_TOUCH
// and WM_DESTROY code.
// in:
// hWnd window handle
// message message code
// wParam message parameter (message-specific)
// lParam message parameter (message-specific)
// returns:
// the result of the message processing and depends on the message sent
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_SIZE:
// resize rectangle and place it in the center of the new client area
g_cRect.ResetObject(LOWORD(lParam),HIWORD(lParam));
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// Full redraw: background + rectangle
g_cRect.Paint(hdc);
EndPaint(hWnd, &ps);
break;
// WM_TOUCH message handlers
case WM_TOUCH:
{
// WM_TOUCH message can contain several messages from different contacts
// packed together.
// Message parameters need to be decoded:
UINT cInputs = (int) wParam; // Number of actual per-contact messages
TOUCHINPUT* pInputs = new TOUCHINPUT[cInputs]; // Allocate the storage for the parameters of the per-contact messages
if (pInputs == NULL)
{
break;
}
// Unpack message parameters into the array of TOUCHINPUT structures, each
// representing a message for one single contact.
if (GetTouchInputInfo((HTOUCHINPUT)lParam, cInputs, pInputs, sizeof(TOUCHINPUT)))
{
// For each contact, dispatch the message to the appropriate message
// handler.
for (unsigned int i = 0; i < cInputs; i++)
{
if (pInputs[i].dwFlags & TOUCHEVENTF_DOWN)
{
g_pIManipProc->ProcessDown(pInputs[i].dwID, (FLOAT)pInputs[i].x, (FLOAT)pInputs[i].y);
}
else if (pInputs[i].dwFlags & TOUCHEVENTF_MOVE)
{
g_pIManipProc->ProcessMove(pInputs[i].dwID, (FLOAT)pInputs[i].x, (FLOAT)pInputs[i].y);
}
else if (pInputs[i].dwFlags & TOUCHEVENTF_UP)
{
g_pIManipProc->ProcessUp(pInputs[i].dwID, (FLOAT)pInputs[i].x, (FLOAT)pInputs[i].y);
}
}
}
else
{
// error handling, presumably out of memory
ASSERT(FALSE && L"Error: failed to execute GetTouchInputInfo");
delete [] pInputs;
break;
}
if (!CloseTouchInputHandle((HTOUCHINPUT)lParam))
{
// error handling, presumably out of memory
ASSERT(FALSE && L"Error: failed to execute CloseTouchInputHandle");
delete [] pInputs;
break;
}
delete [] pInputs;
// Force redraw of the rectangle
InvalidateRect(hWnd, NULL, TRUE);
}
break;
case WM_DESTROY:
// Clean up of application data: unregister window for multi-touch.
if (!UnregisterTouchWindow(hWnd))
{
MessageBox(NULL, L"Cannot unregister application window for touch input", L"Error", MB_OK);
}
ASSERT(!IsTouchWindow(hWnd, NULL));
// COM objects must be released before CoUninitialize
// Release ManipulationEventSink object
if (g_pManipulationEventSink != NULL)
{
// Terminate the connection between ManipulationEventSink and ManipulationProcessor
if (!g_pManipulationEventSink->Disconnect())
{
ASSERT(FALSE && L"Failed to disconnect ManipulationEventSink from ManipulationProcessor");
}
g_pManipulationEventSink->Release();
g_pManipulationEventSink = NULL;
}
// Release ManipulationProcessor object
if (g_pIManipProc != NULL)
{
g_pIManipProc->Release();
g_pIManipProc = NULL;
}
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}