362 lines
13 KiB
C++
362 lines
13 KiB
C++
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// MTManipulation application
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// Description:
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// This application will initially draw rectangle in the center of client area
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// (including diagonals). The user can manipulate the rectangle using his/her
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// fingers. The available commands are:
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// - rectangle stretch
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// By putting two fingers on the screen and modifying distance between
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// them by moving fingers in the opposite directions or towards each
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// other the user can zoom in/out this rectangle.
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// - panning
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// By touching the screen with two fingers and moving them in the same
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// direction the user can move the rectangle. Also it's possible to pan
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// object by using single finger (SFP - single finger panning)
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// - rotate
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// By putting one finger in the center of the rotation and then rotating
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// the other finger around it the user can rotate the rectangle
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//
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// Purpose:
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// This application demonstrate how to use _IManipulationEvents interface to
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// handle WM_TOUCH message to manipulate objects.
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//
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// Manipulations are used to simplify 2D transformation operations on objects for
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// touch-enabled applications. By using manipulations, developers can more easily
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// perform transformations on objects in a way that is consistent with other
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// applications. 2D transformations resulting from applying system gestures zoom,
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// pan, and rotate, may be implemented using Manipulations and raw touch input
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// (WM_TOUCH).
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//
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// MTManipulation.cpp : Defines the entry point for the application.
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//
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// Windows header files
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#include <windows.h>
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// C RunTime header files
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#include <assert.h>
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#define ASSERT assert
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// Application specific header files
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#include "Resource.h"
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#include "CManipulationEventSink.h" // contains definition of the CManipulationEventSink class
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#define MAX_LOADSTRING 100
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// Set up a variable to point to the manipulation event sink implementation class
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CManipulationEventSink* g_pManipulationEventSink = NULL;
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// Pointer to a global reference of a manipulation processor event sink
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IManipulationProcessor* g_pIManipProc = NULL;
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CDrawingObject g_cRect; // CDrawingObject class holds information about the rectangle
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// and it is responsible for painting the rectangle
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///////////////////////////////////////////////////////////////////////////////
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// Application framework (wizard code)
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// Global Variables:
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HINSTANCE g_hInst; // current instance
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WCHAR g_wszTitle[MAX_LOADSTRING]; // The title bar text
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WCHAR g_wszWindowClass[MAX_LOADSTRING]; // the main window class name
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// Forward declarations of functions included in this code module:
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ATOM MyRegisterClass(HINSTANCE hInstance);
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BOOL InitInstance(HINSTANCE, int);
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LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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// Win32 application main entry point function.
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// in:
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// hInstance handle of the application instance
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// hPrevInstance not used, always NULL
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// lpCmdLine command line for the application, null-terminated string
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// nCmdShow how to show the window
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int APIENTRY wWinMain(HINSTANCE hInstance,
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HINSTANCE /* hPrevInstance */,
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LPWSTR /* lpCmdLine */,
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int nCmdShow)
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{
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MSG msg;
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// Initialize COM
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HRESULT hr = CoInitialize(0);
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if (FAILED(hr))
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{
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ASSERT(SUCCEEDED(hr) && L"Failed to execute CoInitialize");
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return FALSE;
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}
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// Initialize global strings
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LoadString(hInstance, IDS_APP_TITLE, g_wszTitle, MAX_LOADSTRING);
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LoadString(hInstance, IDC_MTMANIPULATION, g_wszWindowClass, MAX_LOADSTRING);
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MyRegisterClass(hInstance);
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// Perform application initialization
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if (!InitInstance (hInstance, nCmdShow))
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{
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// Uninitialize COM
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CoUninitialize();
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return FALSE;
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}
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// Main message loop
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while (GetMessage(&msg, NULL, 0, 0))
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{
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if (!TranslateAccelerator(msg.hwnd, NULL, &msg))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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// Uninitialize COM
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CoUninitialize();
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return (int) msg.wParam;
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}
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// Registers the window class of the application.
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// This function and its usage are only necessary if you want this code
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// to be compatible with Win32 systems prior to the 'RegisterClassEx'
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// function that was added to Windows 95. It is important to call this function
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// so that the application will get 'well formed' small icons associated
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// with it.
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// in:
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// hInstance handle to the instance of the application
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// returns:
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// class atom that uniquely identifies the window class
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ATOM MyRegisterClass(HINSTANCE hInstance)
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{
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WNDCLASSEX wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hIcon = 0;
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
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wcex.lpszMenuName = NULL;
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wcex.lpszClassName = g_wszWindowClass;
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wcex.hIconSm = 0;
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return RegisterClassEx(&wcex);
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}
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// Saves instance handle and creates main window
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// In this function, we save the instance handle in a global variable and
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// create and display the main program window.
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// in:
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// hInstance handle to the instance of the application
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// nCmdShow how to show the window
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// returns:
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// flag, succeeded or failed to create the window
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BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
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{
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HWND hWnd;
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g_hInst = hInstance; // Store instance handle in our global variable
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hWnd = CreateWindow(g_wszWindowClass, g_wszTitle, WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
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if (!hWnd)
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{
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return FALSE;
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}
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// Register application window for receiving multi-touch input. Use default settings.
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if (!RegisterTouchWindow(hWnd, 0))
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{
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MessageBox(hWnd, L"Cannot register application window for multi-touch input", L"Error", MB_OK);
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return FALSE;
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}
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ASSERT(IsTouchWindow(hWnd, NULL));
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// Instantiate the ManipulationProcessor object
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HRESULT hr = CoCreateInstance(__uuidof(ManipulationProcessor), NULL, CLSCTX_ALL, IID_PPV_ARGS(&g_pIManipProc));
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if (FAILED(hr))
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{
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ASSERT(SUCCEEDED(hr) && L"InitInstance: failed to instantiate the ManipulationProcessor object");
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return FALSE;
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}
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// Instantiate the event sink with the manipulation processor and pointer to the rectangle object
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g_pManipulationEventSink = new CManipulationEventSink(&g_cRect);
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if (g_pManipulationEventSink == NULL)
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{
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ASSERT(g_pManipulationEventSink && L"InitInstance: failed to instantiate the CManipulationEventSink class");
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g_pIManipProc->Release();
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g_pIManipProc = NULL;
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return FALSE;
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}
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// Establish the link between ManipulationEventSink and ManipulationProcessor
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if (!g_pManipulationEventSink->Connect(g_pIManipProc))
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{
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ASSERT(FALSE && L"InitInstance: failed to connect ManipulationEventSink and ManipulationProcessor");
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g_pIManipProc->Release();
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g_pIManipProc = NULL;
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g_pManipulationEventSink->Release();
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g_pManipulationEventSink = NULL;
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return FALSE;
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}
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ShowWindow(hWnd, nCmdShow);
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UpdateWindow(hWnd);
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return TRUE;
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}
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// Processes messages for the main window:
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// WM_COMMAND - process the application menu
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// WM_SIZE - process resizing of the client area
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// WM_PAINT - paint the main window
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// WM_TOUCH - multi-touch message
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// WM_DESTROY - post a quit message and return
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// This function is generated by Visual Studio app wizard; added WM_PAINT, WM_TOUCH
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// and WM_DESTROY code.
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// in:
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// hWnd window handle
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// message message code
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// wParam message parameter (message-specific)
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// lParam message parameter (message-specific)
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// returns:
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// the result of the message processing and depends on the message sent
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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int wmId;
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PAINTSTRUCT ps;
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HDC hdc;
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switch (message)
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{
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case WM_COMMAND:
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wmId = LOWORD(wParam);
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// Parse the menu selections:
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switch (wmId)
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{
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case IDM_EXIT:
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DestroyWindow(hWnd);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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break;
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case WM_SIZE:
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// resize rectangle and place it in the center of the new client area
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g_cRect.ResetObject(LOWORD(lParam),HIWORD(lParam));
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break;
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case WM_PAINT:
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hdc = BeginPaint(hWnd, &ps);
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// Full redraw: background + rectangle
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g_cRect.Paint(hdc);
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EndPaint(hWnd, &ps);
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break;
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// WM_TOUCH message handlers
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case WM_TOUCH:
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{
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// WM_TOUCH message can contain several messages from different contacts
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// packed together.
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// Message parameters need to be decoded:
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UINT cInputs = (int) wParam; // Number of actual per-contact messages
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TOUCHINPUT* pInputs = new TOUCHINPUT[cInputs]; // Allocate the storage for the parameters of the per-contact messages
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if (pInputs == NULL)
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{
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break;
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}
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// Unpack message parameters into the array of TOUCHINPUT structures, each
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// representing a message for one single contact.
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if (GetTouchInputInfo((HTOUCHINPUT)lParam, cInputs, pInputs, sizeof(TOUCHINPUT)))
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{
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// For each contact, dispatch the message to the appropriate message
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// handler.
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for (unsigned int i = 0; i < cInputs; i++)
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{
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if (pInputs[i].dwFlags & TOUCHEVENTF_DOWN)
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{
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g_pIManipProc->ProcessDown(pInputs[i].dwID, (FLOAT)pInputs[i].x, (FLOAT)pInputs[i].y);
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}
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else if (pInputs[i].dwFlags & TOUCHEVENTF_MOVE)
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{
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g_pIManipProc->ProcessMove(pInputs[i].dwID, (FLOAT)pInputs[i].x, (FLOAT)pInputs[i].y);
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}
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else if (pInputs[i].dwFlags & TOUCHEVENTF_UP)
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{
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g_pIManipProc->ProcessUp(pInputs[i].dwID, (FLOAT)pInputs[i].x, (FLOAT)pInputs[i].y);
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}
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}
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}
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else
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{
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// error handling, presumably out of memory
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ASSERT(FALSE && L"Error: failed to execute GetTouchInputInfo");
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delete [] pInputs;
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break;
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}
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if (!CloseTouchInputHandle((HTOUCHINPUT)lParam))
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{
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// error handling, presumably out of memory
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ASSERT(FALSE && L"Error: failed to execute CloseTouchInputHandle");
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delete [] pInputs;
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break;
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}
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delete [] pInputs;
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// Force redraw of the rectangle
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InvalidateRect(hWnd, NULL, TRUE);
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}
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break;
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case WM_DESTROY:
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// Clean up of application data: unregister window for multi-touch.
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if (!UnregisterTouchWindow(hWnd))
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{
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MessageBox(NULL, L"Cannot unregister application window for touch input", L"Error", MB_OK);
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}
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ASSERT(!IsTouchWindow(hWnd, NULL));
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// COM objects must be released before CoUninitialize
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// Release ManipulationEventSink object
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if (g_pManipulationEventSink != NULL)
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{
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// Terminate the connection between ManipulationEventSink and ManipulationProcessor
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if (!g_pManipulationEventSink->Disconnect())
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{
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ASSERT(FALSE && L"Failed to disconnect ManipulationEventSink from ManipulationProcessor");
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}
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g_pManipulationEventSink->Release();
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g_pManipulationEventSink = NULL;
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}
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// Release ManipulationProcessor object
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if (g_pIManipProc != NULL)
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{
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g_pIManipProc->Release();
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g_pIManipProc = NULL;
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}
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return 0;
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}
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