208 lines
5.4 KiB
C++
208 lines
5.4 KiB
C++
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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#pragma once
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// Modify the following defines if you have to target a platform prior to the ones specified below.
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// Refer to MSDN for the latest info on corresponding values for different platforms.
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#ifndef WINVER // Allow use of features specific to Windows 7 or later.
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#define WINVER 0x0700 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef _WIN32_WINNT // Allow use of features specific to Windows 7 or later.
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#define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef UNICODE
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#define UNICODE
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#endif
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <wchar.h>
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#include <new>
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#include <d3d10_1.h>
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#include <d3dx10math.h>
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#include <d2d1.h>
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#include <d2d1helper.h>
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#include <dwrite.h>
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#include <wincodec.h>
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/******************************************************************
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* *
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* Macros *
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* *
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******************************************************************/
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template<class Interface>
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inline void
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SafeRelease(
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Interface **ppInterfaceToRelease
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)
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{
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if (*ppInterfaceToRelease != NULL)
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{
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(*ppInterfaceToRelease)->Release();
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(*ppInterfaceToRelease) = NULL;
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}
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}
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template<class DestInterface, class SourceInterace>
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inline void
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SafeReplace(
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DestInterface **ppDestInterface,
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SourceInterace *pSourceInterface
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)
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{
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if (*ppDestInterface != NULL)
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{
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(*ppDestInterface)->Release();
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}
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*ppDestInterface = pSourceInterface;
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if (pSourceInterface)
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{
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(*ppDestInterface)->AddRef();
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}
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}
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#ifndef Assert
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#if defined( DEBUG ) || defined( _DEBUG )
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#define Assert(b) if (!(b)) {OutputDebugStringA("Assert: " #b "\n");}
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#else
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#define Assert(b)
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#endif //DEBUG || _DEBUG
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#endif
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#ifndef HINST_THISCOMPONENT
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
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#endif
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#include "array.h"
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#include "d3dmath.h"
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#include "resource.h"
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/******************************************************************
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* *
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* SimpleVertex *
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* *
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******************************************************************/
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struct SimpleVertex
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{
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D3DXVECTOR3 Pos;
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D3DXVECTOR3 Norm;
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};
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/******************************************************************
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* *
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* Interactive3dTextSampleApp *
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* *
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******************************************************************/
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class Interactive3dTextSampleApp
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{
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public:
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Interactive3dTextSampleApp();
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~Interactive3dTextSampleApp();
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HRESULT Initialize();
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void RunMessageLoop();
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private:
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HRESULT CreateDeviceIndependentResources();
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HRESULT CreateDeviceResources();
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void DiscardDeviceResources();
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HRESULT OnRender();
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void OnTimer();
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void OnChar(
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SHORT vkey
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);
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HRESULT CreateD3DDevice(
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IDXGIAdapter *pAdapter,
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D3D10_DRIVER_TYPE DriverType,
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UINT Flags,
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ID3D10Device1 **ppDevice
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);
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HRESULT GenerateTextOutline(
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bool includeCursor,
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ID2D1Geometry **ppGeometry
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);
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static LRESULT CALLBACK WndProc(
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HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam
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);
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HRESULT LoadResourceShader(
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ID3D10Device *pDevice,
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PCWSTR pszResource,
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ID3D10Effect **ppEffect
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);
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HRESULT UpdateTextGeometry();
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private:
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HWND m_hwnd;
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ID2D1Factory *m_pD2DFactory;
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IDWriteFactory *m_pDWriteFactory;
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// Device-Dependent Resources
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ID3D10Device *m_pDevice;
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IDXGISwapChain *m_pSwapChain;
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ID3D10RasterizerState *m_pState;
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ID3D10Texture2D *m_pDepthStencil;
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ID3D10DepthStencilView *m_pDepthStencilView;
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ID3D10RenderTargetView *m_pRenderTargetView;
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ID3D10Effect *m_pShader;
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ID3D10Buffer *m_pVertexBuffer;
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ID3D10InputLayout *m_pVertexLayout;
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ID3D10EffectTechnique *m_pTechniqueNoRef;
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ID3D10EffectMatrixVariable *m_pWorldVariableNoRef;
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ID3D10EffectMatrixVariable *m_pViewVariableNoRef;
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ID3D10EffectMatrixVariable *m_pProjectionVariableNoRef;
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ID3D10EffectVectorVariable* m_pLightPosVariableNoRef;
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ID3D10EffectVectorVariable* m_pLightColorVariableNoRef;
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// Device-Independent Resources
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ID2D1Geometry *m_pTextGeometry;
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IDWriteTextLayout *m_pTextLayout;
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D3DXMATRIX m_WorldMatrix;
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D3DXMATRIX m_ViewMatrix;
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D3DXMATRIX m_ProjectionMatrix;
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static const D3D10_INPUT_ELEMENT_DESC s_InputLayout[];
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static const UINT sc_vertexBufferCount;
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CArray<WCHAR> m_characters;
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};
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