2025-11-28 00:35:46 +09:00

208 lines
5.4 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
#pragma once
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows 7 or later.
#define WINVER 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows 7 or later.
#define _WIN32_WINNT 0x0700 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef UNICODE
#define UNICODE
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <wchar.h>
#include <new>
#include <d3d10_1.h>
#include <d3dx10math.h>
#include <d2d1.h>
#include <d2d1helper.h>
#include <dwrite.h>
#include <wincodec.h>
/******************************************************************
* *
* Macros *
* *
******************************************************************/
template<class Interface>
inline void
SafeRelease(
Interface **ppInterfaceToRelease
)
{
if (*ppInterfaceToRelease != NULL)
{
(*ppInterfaceToRelease)->Release();
(*ppInterfaceToRelease) = NULL;
}
}
template<class DestInterface, class SourceInterace>
inline void
SafeReplace(
DestInterface **ppDestInterface,
SourceInterace *pSourceInterface
)
{
if (*ppDestInterface != NULL)
{
(*ppDestInterface)->Release();
}
*ppDestInterface = pSourceInterface;
if (pSourceInterface)
{
(*ppDestInterface)->AddRef();
}
}
#ifndef Assert
#if defined( DEBUG ) || defined( _DEBUG )
#define Assert(b) if (!(b)) {OutputDebugStringA("Assert: " #b "\n");}
#else
#define Assert(b)
#endif //DEBUG || _DEBUG
#endif
#ifndef HINST_THISCOMPONENT
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
#endif
#include "array.h"
#include "d3dmath.h"
#include "resource.h"
/******************************************************************
* *
* SimpleVertex *
* *
******************************************************************/
struct SimpleVertex
{
D3DXVECTOR3 Pos;
D3DXVECTOR3 Norm;
};
/******************************************************************
* *
* Interactive3dTextSampleApp *
* *
******************************************************************/
class Interactive3dTextSampleApp
{
public:
Interactive3dTextSampleApp();
~Interactive3dTextSampleApp();
HRESULT Initialize();
void RunMessageLoop();
private:
HRESULT CreateDeviceIndependentResources();
HRESULT CreateDeviceResources();
void DiscardDeviceResources();
HRESULT OnRender();
void OnTimer();
void OnChar(
SHORT vkey
);
HRESULT CreateD3DDevice(
IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE DriverType,
UINT Flags,
ID3D10Device1 **ppDevice
);
HRESULT GenerateTextOutline(
bool includeCursor,
ID2D1Geometry **ppGeometry
);
static LRESULT CALLBACK WndProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam
);
HRESULT LoadResourceShader(
ID3D10Device *pDevice,
PCWSTR pszResource,
ID3D10Effect **ppEffect
);
HRESULT UpdateTextGeometry();
private:
HWND m_hwnd;
ID2D1Factory *m_pD2DFactory;
IDWriteFactory *m_pDWriteFactory;
// Device-Dependent Resources
ID3D10Device *m_pDevice;
IDXGISwapChain *m_pSwapChain;
ID3D10RasterizerState *m_pState;
ID3D10Texture2D *m_pDepthStencil;
ID3D10DepthStencilView *m_pDepthStencilView;
ID3D10RenderTargetView *m_pRenderTargetView;
ID3D10Effect *m_pShader;
ID3D10Buffer *m_pVertexBuffer;
ID3D10InputLayout *m_pVertexLayout;
ID3D10EffectTechnique *m_pTechniqueNoRef;
ID3D10EffectMatrixVariable *m_pWorldVariableNoRef;
ID3D10EffectMatrixVariable *m_pViewVariableNoRef;
ID3D10EffectMatrixVariable *m_pProjectionVariableNoRef;
ID3D10EffectVectorVariable* m_pLightPosVariableNoRef;
ID3D10EffectVectorVariable* m_pLightColorVariableNoRef;
// Device-Independent Resources
ID2D1Geometry *m_pTextGeometry;
IDWriteTextLayout *m_pTextLayout;
D3DXMATRIX m_WorldMatrix;
D3DXMATRIX m_ViewMatrix;
D3DXMATRIX m_ProjectionMatrix;
static const D3D10_INPUT_ELEMENT_DESC s_InputLayout[];
static const UINT sc_vertexBufferCount;
CArray<WCHAR> m_characters;
};