2025-11-28 00:35:46 +09:00

207 lines
5.0 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
#pragma once
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows XP or later.
#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.
#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.
#endif
#ifndef UNICODE
#define UNICODE
#endif
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <wchar.h>
#include <d3d10_1.h>
#include <d3dx10math.h>
#include <d2d1.h>
#include <d2d1helper.h>
#include <dwrite.h>
#include <wincodec.h>
#include <strsafe.h>
/******************************************************************
* *
* Macros *
* *
******************************************************************/
template<class Interface>
inline void
SafeRelease(
Interface **ppInterfaceToRelease
)
{
if (*ppInterfaceToRelease != NULL)
{
(*ppInterfaceToRelease)->Release();
(*ppInterfaceToRelease) = NULL;
}
}
#ifndef Assert
#if defined( DEBUG ) || defined( _DEBUG )
#define Assert(b) if (!(b)) {OutputDebugStringA("Assert: " #b "\n");}
#else
#define Assert(b)
#endif //DEBUG || _DEBUG
#endif
#ifndef HINST_THISCOMPONENT
EXTERN_C IMAGE_DOS_HEADER __ImageBase;
#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
#endif
#define TIME_RING_BUFFER_SIZE 10
#include "ringbuffer.h"
namespace MyAntialiasMode
{
enum Enum
{
Aliased = 0,
PerPrimitive,
MSAA,
Count
};
}
namespace SampleType
{
enum Enum
{
Filled,
Wireframe,
Count
};
}
/******************************************************************
* *
* MSAASampleApp *
* *
******************************************************************/
class MSAASampleApp
{
public:
MSAASampleApp();
~MSAASampleApp();
HRESULT Initialize();
void RunMessageLoop();
private:
HRESULT CreateDeviceIndependentResources();
HRESULT CreateDeviceResources();
void DiscardDeviceResources();
HRESULT OnRender();
void OnMouseMove(
LPARAM lParam
);
void OnKeyDown(
SHORT vkey
);
void OnWheel(
WPARAM w
);
float GetZoom()
{
return powf(2.0f, m_logZoom/WHEEL_DELTA);
}
PCWSTR GetAntialiasModeString();
HRESULT RenderD2DContentIntoSurface(
float time
);
HRESULT RenderLoupe();
HRESULT RenderTextInfo();
HRESULT CreateD3DDevice(
IDXGIAdapter *pAdapter,
D3D10_DRIVER_TYPE driverType,
UINT flags,
ID3D10Device1 **ppDevice
);
static LRESULT CALLBACK WndProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam
);
private:
HWND m_hwnd;
MyAntialiasMode::Enum m_antialiasMode;
SampleType::Enum m_sampleType;
bool m_paused;
bool m_drawLoupe;
UINT m_numSquares;
float m_logZoom;
D2D1_POINT_2F m_mousePos;
LONGLONG m_pausedTime;
LONGLONG m_timeDelta;
RingBuffer<LONGLONG, TIME_RING_BUFFER_SIZE> m_times;
//Device-Dependent Resources
ID3D10Device *m_pDevice;
IDXGISwapChain *m_pSwapChain;
ID3D10RasterizerState *m_pState;
ID3D10RenderTargetView *m_pRenderTargetView;
ID3D10Texture2D *m_pLoupeTexture;
ID2D1Bitmap *m_pLoupeBitmap;
ID2D1RenderTarget *m_pBackBufferRT;
ID2D1SolidColorBrush *m_pTextBrush;
ID2D1SolidColorBrush *m_pLoupeBrush;
// Device-Independent Resources
ID2D1Factory *m_pD2DFactory;
IDWriteFactory *m_pDWriteFactory;
IDWriteTextFormat *m_pTextFormat;
};