2025-11-28 00:35:46 +09:00

895 lines
25 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
#include "SimpleDirect2dApplication.h"
//
// Provides the entry point to the application.
//
int WINAPI WinMain(
HINSTANCE /* hInstance */,
HINSTANCE /* hPrevInstance */,
LPSTR /* lpCmdLine */,
int /* nCmdShow */
)
{
// Ignore the return value because we want to continue running even in the
// unlikely event that HeapSetInformation fails.
HeapSetInformation(NULL, HeapEnableTerminationOnCorruption, NULL, 0);
if (SUCCEEDED(CoInitialize(NULL)))
{
{
DemoApp app;
if (SUCCEEDED(app.Initialize()))
{
app.RunMessageLoop();
}
}
CoUninitialize();
}
return 0;
}
//
// Initialize members.
//
DemoApp::DemoApp() :
m_hwnd(NULL),
m_pD2DFactory(NULL),
m_pWICFactory(NULL),
m_pDWriteFactory(NULL),
m_pRenderTarget(NULL),
m_pTextFormat(NULL),
m_pPathGeometry(NULL),
m_pLinearGradientBrush(NULL),
m_pBlackBrush(NULL),
m_pGridPatternBitmapBrush(NULL),
m_pBitmap(NULL),
m_pAnotherBitmap(NULL)
{
}
//
// Release resources.
//
DemoApp::~DemoApp()
{
SafeRelease(&m_pD2DFactory);
SafeRelease(&m_pWICFactory);
SafeRelease(&m_pDWriteFactory);
SafeRelease(&m_pRenderTarget);
SafeRelease(&m_pTextFormat);
SafeRelease(&m_pPathGeometry);
SafeRelease(&m_pLinearGradientBrush);
SafeRelease(&m_pBlackBrush);
SafeRelease(&m_pGridPatternBitmapBrush);
SafeRelease(&m_pBitmap);
SafeRelease(&m_pAnotherBitmap);
}
//
// Creates the application window and initializes
// device-independent resources.
//
HRESULT DemoApp::Initialize()
{
HRESULT hr;
// Initialize device-indpendent resources, such
// as the Direct2D factory.
hr = CreateDeviceIndependentResources();
if (SUCCEEDED(hr))
{
// Register the window class.
WNDCLASSEX wcex = { sizeof(WNDCLASSEX) };
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = DemoApp::WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = sizeof(LONG_PTR);
wcex.hInstance = HINST_THISCOMPONENT;
wcex.hbrBackground = NULL;
wcex.lpszMenuName = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.lpszClassName = L"D2DDemoApp";
RegisterClassEx(&wcex);
// Create the application window.
//
// Because the CreateWindow function takes its size in pixels, we
// obtain the system DPI and use it to scale the window size.
FLOAT dpiX, dpiY;
m_pD2DFactory->GetDesktopDpi(&dpiX, &dpiY);
// Create the application window.
m_hwnd = CreateWindow(
L"D2DDemoApp",
L"Direct2D Demo Application",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
static_cast<INT>(ceil(640.f * dpiX / 96.f)),
static_cast<INT>(ceil(480.f * dpiY / 96.f)),
NULL,
NULL,
HINST_THISCOMPONENT,
this
);
hr = m_hwnd ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
ShowWindow(m_hwnd, SW_SHOWNORMAL);
UpdateWindow(m_hwnd);
}
}
return hr;
}
//
// Create resources which are not bound
// to any device. Their lifetime effectively extends for the
// duration of the app. These resources include the Direct2D,
// DirectWrite, and WIC factories; and a DirectWrite Text Format object
// (used for identifying particular font characteristics) and
// a Direct2D geometry.
//
HRESULT DemoApp::CreateDeviceIndependentResources()
{
static const WCHAR msc_fontName[] = L"Verdana";
static const FLOAT msc_fontSize = 50;
HRESULT hr;
ID2D1GeometrySink *pSink = NULL;
// Create a Direct2D factory.
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pD2DFactory);
if (SUCCEEDED(hr))
{
// Create WIC factory.
hr = CoCreateInstance(
CLSID_WICImagingFactory,
NULL,
CLSCTX_INPROC_SERVER,
IID_IWICImagingFactory,
reinterpret_cast<void **>(&m_pWICFactory)
);
}
if (SUCCEEDED(hr))
{
// Create a DirectWrite factory.
hr = DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(m_pDWriteFactory),
reinterpret_cast<IUnknown **>(&m_pDWriteFactory)
);
}
if (SUCCEEDED(hr))
{
// Create a DirectWrite text format object.
hr = m_pDWriteFactory->CreateTextFormat(
msc_fontName,
NULL,
DWRITE_FONT_WEIGHT_NORMAL,
DWRITE_FONT_STYLE_NORMAL,
DWRITE_FONT_STRETCH_NORMAL,
msc_fontSize,
L"", //locale
&m_pTextFormat
);
}
if (SUCCEEDED(hr))
{
// Center the text horizontally and vertically.
m_pTextFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
m_pTextFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
// Create a path geometry.
hr = m_pD2DFactory->CreatePathGeometry(&m_pPathGeometry);
}
if (SUCCEEDED(hr))
{
// Use the geometry sink to write to the path geometry.
hr = m_pPathGeometry->Open(&pSink);
}
if (SUCCEEDED(hr))
{
pSink->SetFillMode(D2D1_FILL_MODE_ALTERNATE);
pSink->BeginFigure(
D2D1::Point2F(0, 0),
D2D1_FIGURE_BEGIN_FILLED
);
pSink->AddLine(D2D1::Point2F(200, 0));
pSink->AddBezier(
D2D1::BezierSegment(
D2D1::Point2F(150, 50),
D2D1::Point2F(150, 150),
D2D1::Point2F(200, 200))
);
pSink->AddLine(D2D1::Point2F(0, 200));
pSink->AddBezier(
D2D1::BezierSegment(
D2D1::Point2F(50, 150),
D2D1::Point2F(50, 50),
D2D1::Point2F(0, 0))
);
pSink->EndFigure(D2D1_FIGURE_END_CLOSED);
hr = pSink->Close();
}
SafeRelease(&pSink);
return hr;
}
//
// This method creates resources which are bound to a particular
// Direct3D device. It's all centralized here, in case the resources
// need to be recreated in case of Direct3D device loss (eg. display
// change, remoting, removal of video card, etc).
//
HRESULT DemoApp::CreateDeviceResources()
{
HRESULT hr = S_OK;
if (!m_pRenderTarget)
{
RECT rc;
GetClientRect(m_hwnd, &rc);
D2D1_SIZE_U size = D2D1::SizeU(
static_cast<UINT>(rc.right - rc.left),
static_cast<UINT>(rc.bottom - rc.top)
);
// Create a Direct2D render target.
hr = m_pD2DFactory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(m_hwnd, size),
&m_pRenderTarget
);
if (SUCCEEDED(hr))
{
// Create a black brush.
hr = m_pRenderTarget->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::Black),
&m_pBlackBrush
);
}
if (SUCCEEDED(hr))
{
ID2D1GradientStopCollection *pGradientStops = NULL;
// Create a linear gradient.
static const D2D1_GRADIENT_STOP stops[] =
{
{ 0.f, { 0.f, 1.f, 1.f, 0.25f } },
{ 1.f, { 0.f, 0.f, 1.f, 1.f } },
};
hr = m_pRenderTarget->CreateGradientStopCollection(
stops,
ARRAYSIZE(stops),
&pGradientStops
);
if (SUCCEEDED(hr))
{
hr = m_pRenderTarget->CreateLinearGradientBrush(
D2D1::LinearGradientBrushProperties(
D2D1::Point2F(100, 0),
D2D1::Point2F(100, 200)),
D2D1::BrushProperties(),
pGradientStops,
&m_pLinearGradientBrush
);
pGradientStops->Release();
}
}
// Create a bitmap from an application resource.
hr = LoadResourceBitmap(
m_pRenderTarget,
m_pWICFactory,
L"SampleImage",
L"Image",
100,
0,
&m_pBitmap
);
if (SUCCEEDED(hr))
{
// Create a bitmap by loading it from a file.
hr = LoadBitmapFromFile(
m_pRenderTarget,
m_pWICFactory,
L".\\sampleImage.jpg",
100,
0,
&m_pAnotherBitmap
);
}
if (SUCCEEDED(hr))
{
hr = CreateGridPatternBrush(m_pRenderTarget, &m_pGridPatternBitmapBrush);
}
}
return hr;
}
//
// Creates a pattern brush.
//
HRESULT DemoApp::CreateGridPatternBrush(
ID2D1RenderTarget *pRenderTarget,
ID2D1BitmapBrush **ppBitmapBrush
)
{
HRESULT hr = S_OK;
// Create a compatible render target.
ID2D1BitmapRenderTarget *pCompatibleRenderTarget = NULL;
hr = pRenderTarget->CreateCompatibleRenderTarget(
D2D1::SizeF(10.0f, 10.0f),
&pCompatibleRenderTarget
);
if (SUCCEEDED(hr))
{
// Draw a pattern.
ID2D1SolidColorBrush *pGridBrush = NULL;
hr = pCompatibleRenderTarget->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF(0.93f, 0.94f, 0.96f, 1.0f)),
&pGridBrush
);
if (SUCCEEDED(hr))
{
pCompatibleRenderTarget->BeginDraw();
pCompatibleRenderTarget->FillRectangle(D2D1::RectF(0.0f, 0.0f, 10.0f, 1.0f), pGridBrush);
pCompatibleRenderTarget->FillRectangle(D2D1::RectF(0.0f, 0.1f, 1.0f, 10.0f), pGridBrush);
pCompatibleRenderTarget->EndDraw();
// Retrieve the bitmap from the render target.
ID2D1Bitmap *pGridBitmap = NULL;
hr = pCompatibleRenderTarget->GetBitmap(&pGridBitmap);
if (SUCCEEDED(hr))
{
// Choose the tiling mode for the bitmap brush.
D2D1_BITMAP_BRUSH_PROPERTIES brushProperties =
D2D1::BitmapBrushProperties(D2D1_EXTEND_MODE_WRAP, D2D1_EXTEND_MODE_WRAP);
// Create the bitmap brush.
hr = m_pRenderTarget->CreateBitmapBrush(pGridBitmap, brushProperties, ppBitmapBrush);
pGridBitmap->Release();
}
pGridBrush->Release();
}
pCompatibleRenderTarget->Release();
}
return hr;
}
//
// Discard device-specific resources which need to be recreated
// when a Direct3D device is lost
//
void DemoApp::DiscardDeviceResources()
{
SafeRelease(&m_pRenderTarget);
SafeRelease(&m_pBitmap);
SafeRelease(&m_pBlackBrush);
SafeRelease(&m_pLinearGradientBrush);
SafeRelease(&m_pAnotherBitmap);
SafeRelease(&m_pGridPatternBitmapBrush);
}
//
// The main window message loop.
//
void DemoApp::RunMessageLoop()
{
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
//
// Called whenever the application needs to display the client
// window. This method draws a bitmap a couple times, draws some
// geometries, and writes "Hello, World"
//
// Note that this function will not render anything if the window
// is occluded (e.g. when the screen is locked).
// Also, this function will automatically discard device-specific
// resources if the Direct3D device disappears during function
// invocation, and will recreate the resources the next time it's
// invoked.
//
HRESULT DemoApp::OnRender()
{
HRESULT hr;
hr = CreateDeviceResources();
if (SUCCEEDED(hr) && !(m_pRenderTarget->CheckWindowState() & D2D1_WINDOW_STATE_OCCLUDED))
{
static const WCHAR sc_helloWorld[] = L"Hello, World!";
// Retrieve the size of the render target.
D2D1_SIZE_F renderTargetSize = m_pRenderTarget->GetSize();
m_pRenderTarget->BeginDraw();
m_pRenderTarget->SetTransform(D2D1::Matrix3x2F::Identity());
m_pRenderTarget->Clear(D2D1::ColorF(D2D1::ColorF::White));
// Paint a grid background.
m_pRenderTarget->FillRectangle(
D2D1::RectF(0.0f, 0.0f, renderTargetSize.width, renderTargetSize.height),
m_pGridPatternBitmapBrush
);
D2D1_SIZE_F size = m_pBitmap->GetSize();
// Draw a bitmap in the upper-left corner of the window.
m_pRenderTarget->DrawBitmap(
m_pBitmap,
D2D1::RectF(0.0f, 0.0f, size.width, size.height)
);
// Draw a bitmap at the lower-right corner of the window.
size = m_pAnotherBitmap->GetSize();
m_pRenderTarget->DrawBitmap(
m_pAnotherBitmap,
D2D1::RectF(
renderTargetSize.width - size.width,
renderTargetSize.height - size.height,
renderTargetSize.width,
renderTargetSize.height)
);
// Set the world transform to a 45 degree rotation at the center of the render target
// and write "Hello, World".
m_pRenderTarget->SetTransform(
D2D1::Matrix3x2F::Rotation(
45,
D2D1::Point2F(
renderTargetSize.width / 2,
renderTargetSize.height / 2))
);
m_pRenderTarget->DrawText(
sc_helloWorld,
ARRAYSIZE(sc_helloWorld) - 1,
m_pTextFormat,
D2D1::RectF(0, 0, renderTargetSize.width, renderTargetSize.height),
m_pBlackBrush
);
//
// Reset back to the identity transform
//
m_pRenderTarget->SetTransform(
D2D1::Matrix3x2F::Translation(0, renderTargetSize.height - 200)
);
// Fill the hour glass geometry with a gradient.
m_pRenderTarget->FillGeometry(m_pPathGeometry, m_pLinearGradientBrush);
m_pRenderTarget->SetTransform(
D2D1::Matrix3x2F::Translation(renderTargetSize.width - 200, 0)
);
// Fill the hour glass geometry with a gradient.
m_pRenderTarget->FillGeometry(m_pPathGeometry, m_pLinearGradientBrush);
hr = m_pRenderTarget->EndDraw();
if (hr == D2DERR_RECREATE_TARGET)
{
hr = S_OK;
DiscardDeviceResources();
}
}
return hr;
}
//
// If the application receives a WM_SIZE message, this method
// resize the render target appropriately.
//
void DemoApp::OnResize(UINT width, UINT height)
{
if (m_pRenderTarget)
{
D2D1_SIZE_U size;
size.width = width;
size.height = height;
// Note: This method can fail, but it's okay to ignore the
// error here -- it will be repeated on the next call to
// EndDraw.
m_pRenderTarget->Resize(size);
}
}
//
// The window message handler.
//
LRESULT CALLBACK DemoApp::WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
LRESULT result = 0;
if (message == WM_CREATE)
{
LPCREATESTRUCT pcs = (LPCREATESTRUCT)lParam;
DemoApp *pDemoApp = (DemoApp *)pcs->lpCreateParams;
::SetWindowLongPtrW(
hwnd,
GWLP_USERDATA,
reinterpret_cast<LONG_PTR>(pDemoApp)
);
result = 1;
}
else
{
DemoApp *pDemoApp = reinterpret_cast<DemoApp *>(
::GetWindowLongPtrW(
hwnd,
GWLP_USERDATA
));
bool wasHandled = false;
if (pDemoApp)
{
switch (message)
{
case WM_SIZE:
{
UINT width = LOWORD(lParam);
UINT height = HIWORD(lParam);
pDemoApp->OnResize(width, height);
}
result = 0;
wasHandled = true;
break;
case WM_PAINT:
case WM_DISPLAYCHANGE:
{
PAINTSTRUCT ps;
BeginPaint(hwnd, &ps);
pDemoApp->OnRender();
EndPaint(hwnd, &ps);
}
result = 0;
wasHandled = true;
break;
case WM_DESTROY:
{
PostQuitMessage(0);
}
result = 1;
wasHandled = true;
break;
}
}
if (!wasHandled)
{
result = DefWindowProc(hwnd, message, wParam, lParam);
}
}
return result;
}
//
// Creates a Direct2D bitmap from a resource in the
// application resource file.
//
HRESULT DemoApp::LoadResourceBitmap(
ID2D1RenderTarget *pRenderTarget,
IWICImagingFactory *pIWICFactory,
PCWSTR resourceName,
PCWSTR resourceType,
UINT destinationWidth,
UINT destinationHeight,
ID2D1Bitmap **ppBitmap
)
{
HRESULT hr = S_OK;
IWICBitmapDecoder *pDecoder = NULL;
IWICBitmapFrameDecode *pSource = NULL;
IWICStream *pStream = NULL;
IWICFormatConverter *pConverter = NULL;
IWICBitmapScaler *pScaler = NULL;
HRSRC imageResHandle = NULL;
HGLOBAL imageResDataHandle = NULL;
void *pImageFile = NULL;
DWORD imageFileSize = 0;
// Locate the resource.
imageResHandle = FindResourceW(HINST_THISCOMPONENT, resourceName, resourceType);
hr = imageResHandle ? S_OK : E_FAIL;
if (SUCCEEDED(hr))
{
// Load the resource.
imageResDataHandle = LoadResource(HINST_THISCOMPONENT, imageResHandle);
hr = imageResDataHandle ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// Lock it to get a system memory pointer.
pImageFile = LockResource(imageResDataHandle);
hr = pImageFile ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// Calculate the size.
imageFileSize = SizeofResource(HINST_THISCOMPONENT, imageResHandle);
hr = imageFileSize ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
// Create a WIC stream to map onto the memory.
hr = pIWICFactory->CreateStream(&pStream);
}
if (SUCCEEDED(hr))
{
// Initialize the stream with the memory pointer and size.
hr = pStream->InitializeFromMemory(
reinterpret_cast<BYTE*>(pImageFile),
imageFileSize
);
}
if (SUCCEEDED(hr))
{
// Create a decoder for the stream.
hr = pIWICFactory->CreateDecoderFromStream(
pStream,
NULL,
WICDecodeMetadataCacheOnLoad,
&pDecoder
);
}
if (SUCCEEDED(hr))
{
// Create the initial frame.
hr = pDecoder->GetFrame(0, &pSource);
}
if (SUCCEEDED(hr))
{
// Convert the image format to 32bppPBGRA
// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
hr = pIWICFactory->CreateFormatConverter(&pConverter);
}
if (SUCCEEDED(hr))
{
// If a new width or height was specified, create an
// IWICBitmapScaler and use it to resize the image.
if (destinationWidth != 0 || destinationHeight != 0)
{
UINT originalWidth, originalHeight;
hr = pSource->GetSize(&originalWidth, &originalHeight);
if (SUCCEEDED(hr))
{
if (destinationWidth == 0)
{
FLOAT scalar = static_cast<FLOAT>(destinationHeight) / static_cast<FLOAT>(originalHeight);
destinationWidth = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
}
else if (destinationHeight == 0)
{
FLOAT scalar = static_cast<FLOAT>(destinationWidth) / static_cast<FLOAT>(originalWidth);
destinationHeight = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
}
hr = pIWICFactory->CreateBitmapScaler(&pScaler);
if (SUCCEEDED(hr))
{
hr = pScaler->Initialize(
pSource,
destinationWidth,
destinationHeight,
WICBitmapInterpolationModeCubic
);
if (SUCCEEDED(hr))
{
hr = pConverter->Initialize(
pScaler,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
}
}
}
else
{
hr = pConverter->Initialize(
pSource,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
}
if (SUCCEEDED(hr))
{
//create a Direct2D bitmap from the WIC bitmap.
hr = pRenderTarget->CreateBitmapFromWicBitmap(
pConverter,
NULL,
ppBitmap
);
}
SafeRelease(&pDecoder);
SafeRelease(&pSource);
SafeRelease(&pStream);
SafeRelease(&pConverter);
SafeRelease(&pScaler);
return hr;
}
//
// Creates a Direct2D bitmap from the specified
// file name.
//
HRESULT DemoApp::LoadBitmapFromFile(
ID2D1RenderTarget *pRenderTarget,
IWICImagingFactory *pIWICFactory,
PCWSTR uri,
UINT destinationWidth,
UINT destinationHeight,
ID2D1Bitmap **ppBitmap
)
{
HRESULT hr = S_OK;
IWICBitmapDecoder *pDecoder = NULL;
IWICBitmapFrameDecode *pSource = NULL;
IWICStream *pStream = NULL;
IWICFormatConverter *pConverter = NULL;
IWICBitmapScaler *pScaler = NULL;
hr = pIWICFactory->CreateDecoderFromFilename(
uri,
NULL,
GENERIC_READ,
WICDecodeMetadataCacheOnLoad,
&pDecoder
);
if (SUCCEEDED(hr))
{
// Create the initial frame.
hr = pDecoder->GetFrame(0, &pSource);
}
if (SUCCEEDED(hr))
{
// Convert the image format to 32bppPBGRA
// (DXGI_FORMAT_B8G8R8A8_UNORM + D2D1_ALPHA_MODE_PREMULTIPLIED).
hr = pIWICFactory->CreateFormatConverter(&pConverter);
}
if (SUCCEEDED(hr))
{
// If a new width or height was specified, create an
// IWICBitmapScaler and use it to resize the image.
if (destinationWidth != 0 || destinationHeight != 0)
{
UINT originalWidth, originalHeight;
hr = pSource->GetSize(&originalWidth, &originalHeight);
if (SUCCEEDED(hr))
{
if (destinationWidth == 0)
{
FLOAT scalar = static_cast<FLOAT>(destinationHeight) / static_cast<FLOAT>(originalHeight);
destinationWidth = static_cast<UINT>(scalar * static_cast<FLOAT>(originalWidth));
}
else if (destinationHeight == 0)
{
FLOAT scalar = static_cast<FLOAT>(destinationWidth) / static_cast<FLOAT>(originalWidth);
destinationHeight = static_cast<UINT>(scalar * static_cast<FLOAT>(originalHeight));
}
hr = pIWICFactory->CreateBitmapScaler(&pScaler);
if (SUCCEEDED(hr))
{
hr = pScaler->Initialize(
pSource,
destinationWidth,
destinationHeight,
WICBitmapInterpolationModeCubic
);
}
if (SUCCEEDED(hr))
{
hr = pConverter->Initialize(
pScaler,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
}
}
else // Don't scale the image.
{
hr = pConverter->Initialize(
pSource,
GUID_WICPixelFormat32bppPBGRA,
WICBitmapDitherTypeNone,
NULL,
0.f,
WICBitmapPaletteTypeMedianCut
);
}
}
if (SUCCEEDED(hr))
{
// Create a Direct2D bitmap from the WIC bitmap.
hr = pRenderTarget->CreateBitmapFromWicBitmap(
pConverter,
NULL,
ppBitmap
);
}
SafeRelease(&pDecoder);
SafeRelease(&pSource);
SafeRelease(&pStream);
SafeRelease(&pConverter);
SafeRelease(&pScaler);
return hr;
}