2025-11-28 00:35:46 +09:00

51 lines
994 B
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
#pragma once
#include <uianimation.h>
#include <d2d1.h>
#include <d2d1helper.h>
class CThumbnail
{
public:
CThumbnail();
~CThumbnail();
HRESULT Initialize(
ID2D1Bitmap *pBitmap,
IUIAnimationManager *pAnimationManager,
DOUBLE x,
DOUBLE y
);
D2D1_SIZE_F GetSize();
HRESULT Render(
ID2D1HwndRenderTarget* pRT,
ID2D1Brush *pBrushOutline
);
// X and Y Animation Variables
IUIAnimationVariable *m_pAnimationVariableX;
IUIAnimationVariable *m_pAnimationVariableY;
private:
// Animation objects
IUIAnimationManager *m_pAnimationManager;
// D2D bitmap
ID2D1Bitmap *m_pBitmap;
};