2025-11-28 00:35:46 +09:00

97 lines
2.4 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
//
#pragma once
#include <MMDeviceAPI.h>
#include <AudioClient.h>
#include <AudioPolicy.h>
struct RenderBuffer
{
RenderBuffer * _Next;
UINT32 _BufferLength;
BYTE * _Buffer;
RenderBuffer() :
_Next(NULL),
_BufferLength(0),
_Buffer(NULL)
{
}
~RenderBuffer()
{
delete [] _Buffer;
}
};
class CWASAPIRenderer : public IUnknown
{
public:
// Public interface to CWASAPIRenderer.
enum RenderSampleType
{
SampleTypeFloat,
SampleType16BitPCM,
};
CWASAPIRenderer(IMMDevice *Endpoint);
bool Initialize(UINT32 EngineLatency);
void Shutdown();
bool Start(RenderBuffer *RenderBufferQueue);
void Stop();
WORD ChannelCount() { return _MixFormat->nChannels; }
UINT32 SamplesPerSecond() { return _MixFormat->nSamplesPerSec; }
UINT32 BytesPerSample() { return _MixFormat->wBitsPerSample / 8; }
RenderSampleType SampleType() { return _RenderSampleType; }
UINT32 FrameSize() { return _FrameSize; }
UINT32 BufferSize() { return _BufferSize; }
UINT32 BufferSizePerPeriod() { return _BufferSizePerPeriod; }
STDMETHOD_(ULONG, AddRef)();
STDMETHOD_(ULONG, Release)();
private:
~CWASAPIRenderer(void);
LONG _RefCount;
//
// Core Audio Rendering member variables.
//
IMMDevice * _Endpoint;
IAudioClient *_AudioClient;
IAudioRenderClient *_RenderClient;
HANDLE _RenderThread;
HANDLE _ShutdownEvent;
HANDLE _AudioSamplesReadyEvent;
WAVEFORMATEX *_MixFormat;
UINT32 _FrameSize;
RenderSampleType _RenderSampleType;
UINT32 _BufferSize;
UINT32 _BufferSizePerPeriod;
LONG _EngineLatencyInMS;
//
// Render buffer management.
//
RenderBuffer *_RenderBufferQueue;
static DWORD __stdcall WASAPIRenderThread(LPVOID Context);
DWORD CWASAPIRenderer::DoRenderThread();
//
// IUnknown
//
STDMETHOD(QueryInterface)(REFIID iid, void **pvObject);
//
// Utility functions.
//
bool CalculateMixFormatType();
bool InitializeAudioEngine();
bool LoadFormat();
};