2025-11-28 00:35:46 +09:00

56 lines
1.5 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
#pragma once
#include "Resource.h"
const FLOAT DEFAULT_DPI = 96.f; // Default DPI that maps image resolution directly to screen resoltuion
/******************************************************************
* *
* DemoApp *
* *
******************************************************************/
class DemoApp
{
public:
DemoApp();
~DemoApp();
HRESULT Initialize(HINSTANCE hInstance);
private:
HRESULT CreateD2DBitmapFromFile(HWND hWnd);
BOOL LocateImageFile(HWND hWnd, LPWSTR pszFileName, DWORD cbFileName);
HRESULT CreateDeviceResources(HWND hWnd);
LRESULT WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT OnPaint(HWND hWnd);
static LRESULT CALLBACK s_WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
private:
HINSTANCE m_hInst;
IWICImagingFactory *m_pIWICFactory;
ID2D1Factory *m_pD2DFactory;
ID2D1HwndRenderTarget *m_pRT;
ID2D1Bitmap *m_pD2DBitmap;
IWICFormatConverter *m_pConvertedSourceBitmap;
};