63 lines
1.8 KiB
Makefile
63 lines
1.8 KiB
Makefile
# THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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# ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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# THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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# PARTICULAR PURPOSE.
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#
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# Copyright (C) 1998-2003 Microsoft Corporation. All Rights Reserved.
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#
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#
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# Processor independent makefile
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# Nmake macros for building Windows 32-Bit apps
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!include <win32.mak>
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!if ("$(TARGETOS)" == "WINNT") && (("$(APPVER)" != "4.0") && ("$(APPVER)" != "5.0"))
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PROJ = FILETERM
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all: $(OUTDIR) $(OUTDIR)\$(PROJ).exe
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#----- If OUTDIR does not exist, then create directory
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$(OUTDIR) :
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if not exist "$(OUTDIR)/$(NULL)" mkdir $(OUTDIR)
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# Define project specific macros
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PROJ_OBJS = $(OUTDIR)\fileterm.obj $(OUTDIR)\callnot.obj
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BASE_OBJS =
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EXTRA_LIBS = version.lib ole32.lib oleaut32.lib uuid.lib
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GLOBAL_DEP = resource.h
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RC_DEP = resource.h
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!if ("$(DXSDK_DIR)" == "")
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!message !!!See Readme.Txt about setting the DXSDK_DIR enviroment var!!!
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!endif
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# DXSDK_DIR Environment variable points to the Direct X SDK . Use DXSDK_DIR in include path
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INCLUDE=$(DXSDK_DIR)\Include;$(INCLUDE)
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CFLG=$(cflags) -DUNICODE -D_UNICODE
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# Inference rule for updating the object files
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.cpp{$(OUTDIR)}.obj:
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$(cc) $(cdebug) $(CFLG) -EHsc $(cvars) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" $**
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# Build rule for resource file
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$(OUTDIR)\$(PROJ).res: $(PROJ).rc $(RC_DEP)
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$(rc) $(rcflags) $(rcvars) /fo $(OUTDIR)\$(PROJ).res $(PROJ).rc
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# Build rule for EXE
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$(OUTDIR)\$(PROJ).EXE: $(BASE_OBJS) $(PROJ_OBJS) $(OUTDIR)\$(PROJ).res
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$(link) $(linkdebug) $(guilflags) \
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$(BASE_OBJS) $(PROJ_OBJS) $(OUTDIR)\$(PROJ).res $(guilibs) $(EXTRA_LIBS) \
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-out:$(OUTDIR)\$(PROJ).exe $(MAPFILE)
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# Rules for cleaning out those old files
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clean:
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$(CLEANUP)
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!else
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!message Sorry, this sample is only supported on the Windows XP (32-bit) and greater.
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!endif
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