63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
//=======================================================================================
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//
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// This source code is only intended as a supplement to existing Microsoft documentation.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
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// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
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// PURPOSE.
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//
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// Copyright (C) Microsoft Corporation. All Rights Reserved.
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//
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//=======================================================================================
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//
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// Purpose:
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// Show minimal up-and-running snap-in
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//
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//=======================================================================================
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//
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// Description:
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// Creates the minimum for a Hello World snap-in
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//
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//=======================================================================================
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using System;
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using System.ComponentModel;
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using System.Security.Permissions;
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using Microsoft.ManagementConsole;
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[assembly: PermissionSetAttribute(SecurityAction.RequestMinimum, Unrestricted = true)]
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namespace Microsoft.ManagementConsole.Samples
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{
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/// <summary>
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/// RunInstaller attribute - Allows the .Net framework InstallUtil.exe to install the assembly.
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/// SnapInInstaller class - Installs snap-in for MMC.
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/// </summary>
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[RunInstaller(true)]
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public class InstallUtilSupport : SnapInInstaller
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{
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}
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/// <summary>
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/// SnapInSettings attribute - Used to set the registration information for the snap-in.
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/// SnapIn class - Provides the main entry point for the creation of a snap-in.
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/// SimpleSnapIn class - Simplest class available. ex. Hello World
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/// </summary>
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[SnapInSettings("{CFAA3895-4B02-4431-A168-A6416013C3DD}",
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DisplayName = "- Simple SnapIn Sample",
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Description = "Simple Hello World SnapIn")]
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public class SimpleSnapIn : SnapIn
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{
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/// <summary>
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/// Constructor
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/// </summary>
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public SimpleSnapIn()
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{
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// update scope pane with a node in the tree
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this.RootNode = new ScopeNode();
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this.RootNode.DisplayName = "Hello World";
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}
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} // class
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} // namespace
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