2025-11-27 16:46:48 +09:00

79 lines
1.8 KiB
C++

// ScreenGrabber.h : main header file for the SCREENGRABBER application
//
#if !defined(AFX_SCREENGRABBER_H__B53D38E6_8037_11D1_A3D5_0080C83F712F__INCLUDED_)
#define AFX_SCREENGRABBER_H__B53D38E6_8037_11D1_A3D5_0080C83F712F__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CScreenGrabberApp:
// See ScreenGrabber.cpp for the implementation of this class
//
class CScreenGrabberApp : public CWinApp
{
public:
CScreenGrabberApp();
CString m_sHotKey;
UINT m_nInitialDelay;
BOOL m_bInitialDelay;
int m_nRadioCapturedArea;
BOOL m_bClipboard;
BOOL m_bFile;
BOOL m_bMaintainRatio;
BOOL m_bResize;
UINT m_nHeight;
UINT m_nWidth;
BOOL m_bAutomaticNaming;
CString m_sFileName;
CString m_sFileType;
CString m_sCaptureDir;
BOOL m_bHideIcon;
BOOL m_bNotifyEnd;
protected:
void IniAppVars();
void SaveAppVars();
CWnd m_wndInvisible;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CScreenGrabberApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CScreenGrabberApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SCREENGRABBER_H__B53D38E6_8037_11D1_A3D5_0080C83F712F__INCLUDED_)