2025-11-27 16:46:48 +09:00

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# Microsoft Developer Studio Project File - Name="FullScreen" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=FullScreen - Win32 Debug_Unicode
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "FullScreen.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "FullScreen.mak" CFG="FullScreen - Win32 Debug_Unicode"
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!MESSAGE Possible choices for configuration are:
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!MESSAGE "FullScreen - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "FullScreen - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "FullScreen - Win32 Debug_Unicode" (based on "Win32 (x86) Application")
!MESSAGE "FullScreen - Win32 Release_Unicode" (based on "Win32 (x86) Application")
!MESSAGE "FullScreen - Win32 Release_Shared" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
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# SUBTRACT CPP /WX
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# Begin Target
# Name "FullScreen - Win32 Release"
# Name "FullScreen - Win32 Debug"
# Name "FullScreen - Win32 Debug_Unicode"
# Name "FullScreen - Win32 Release_Unicode"
# Name "FullScreen - Win32 Release_Shared"
# Begin Group "Source Files"
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# End Source File
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SOURCE=.\FullScreenDoc.cpp
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Source File
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SOURCE=.\ReadMe.txt
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