2025-11-27 16:46:48 +09:00

59 lines
1.5 KiB
C++

// Roll3vw.h : interface of the CRoll32View class
//
/////////////////////////////////////////////////////////////////////////////
class CRoll32View : public CView
{
protected: // create from serialization only
CRoll32View();
DECLARE_DYNCREATE(CRoll32View)
// Attributes
public:
CRoll32Doc* GetDocument();
// member variable for Example dialog
DWORD m_hExampleDlg;
DWORD m_hExampleDlg2;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRoll32View)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CRoll32View();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CRoll32View)
afx_msg void OnDestroy();
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
//}}AFX_MSG
afx_msg BOOL OnRollupMessage(CWnd* pWndRollup,UINT message,UINT rollupID);
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in Roll3vw.cpp
inline CRoll32Doc* CRoll32View::GetDocument()
{ return (CRoll32Doc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////