2025-11-27 16:46:48 +09:00

56 lines
1.1 KiB
C++

// MyAnimateCtrl.cpp : implementation file
//
#include "stdafx.h"
#include "SoundManager.h"
#include "MyAnimateCtrl.h"
#include "OXHookWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyAnimateCtrl
CMyAnimateCtrl::CMyAnimateCtrl()
{
}
CMyAnimateCtrl::~CMyAnimateCtrl()
{
}
BEGIN_MESSAGE_MAP(CMyAnimateCtrl, CAnimateCtrl)
//{{AFX_MSG_MAP(CMyAnimateCtrl)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
ON_MESSAGE(HWM_MOUSEENTER, OnMouseEnter)
ON_MESSAGE(HWM_MOUSELEAVE, OnMouseLeave)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyAnimateCtrl message handlers
LONG CMyAnimateCtrl::OnMouseEnter(WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(wParam);
UNREFERENCED_PARAMETER(lParam);
Play(0,(UINT)-1,1);
return (LONG)0;
}
LONG CMyAnimateCtrl::OnMouseLeave(WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(wParam);
UNREFERENCED_PARAMETER(lParam);
return (LONG)0;
}