2025-11-27 16:46:48 +09:00

318 lines
7.4 KiB
C++

// SoundTestDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SoundTest.h"
#include "SoundTestDlg.h"
#include "OXSound.h"
#include "utsampleabout.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSoundTestDlg dialog
CSoundTestDlg::CSoundTestDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSoundTestDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSoundTestDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSoundTestDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSoundTestDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSoundTestDlg, CDialog)
//{{AFX_MSG_MAP(CSoundTestDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_OPEN, OnOpen)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_STOP, OnStop)
ON_BN_CLICKED(IDC_ASYNC, OnAsync)
ON_MESSAGE(WM_OX_SOUNDPLAYBACKCOMPLETE, OnPlayComplete)
ON_MESSAGE(WM_OX_SOUNDPLAYLOOPING, OnPlayLoop)
ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
ON_BN_CLICKED(IDC_INFO, OnInfo)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundTestDlg message handlers
BOOL CSoundTestDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
m_oxSound.SetCallbackWnd(this) ;
// Can this machine playback waves?
if (!m_oxSound.CanPlay())
{
AfxMessageBox(_T("A waveout device does not exist for sound playback")) ;
GetDlgItem(IDC_RADIO1)->EnableWindow(FALSE) ;
GetDlgItem(IDC_RADIO2)->EnableWindow(FALSE) ;
GetDlgItem(IDC_RADIO3)->EnableWindow(FALSE) ;
GetDlgItem(IDC_OPEN)->EnableWindow(FALSE) ;
GetDlgItem(IDC_PLAY)->EnableWindow(FALSE) ;
GetDlgItem(IDC_ASYNC)->EnableWindow(FALSE) ;
GetDlgItem(IDC_LOOP)->EnableWindow(FALSE) ;
GetDlgItem(IDC_LOOPCOUNT)->EnableWindow(FALSE) ;
GetDlgItem(IDC_STOP)->EnableWindow(FALSE) ;
GetDlgItem(IDC_INFO)->EnableWindow(FALSE) ;
}
CheckRadioButton(IDC_RADIO1, IDC_RADIO3, IDC_RADIO1) ;
ShowStatus(NULL) ;
COXSound* pSound=new COXSound;
delete pSound;
pSound=NULL;
return TRUE; // return TRUE unless you set the focus to a control
}
void CSoundTestDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CUTSampleAboutDlg dlgAbout(IDR_MAINFRAME,ID_DESCRIPTION_FILE);
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSoundTestDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSoundTestDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSoundTestDlg::OnOpen()
{
static TCHAR BASED_CODE szFilter[] = _T("Wave Files (*.wav)||");
CFileDialog theDlg(TRUE, _T("*.wav"), _T("*.wav"), OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, szFilter, this) ;
CString sFilename ;
CString buffer ;
ShowStatus(_T("Opening WAVE file...")) ;
if (theDlg.DoModal())
{
sFilename = theDlg.GetPathName() ;
SetDlgItemText(IDC_FILENAME, sFilename) ;
if (m_oxSound.Open(sFilename))
{
// Enable the play button
GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ;
buffer.Format(_T("File: %s opened successfully"), sFilename) ;
ShowStatus(buffer) ;
}
else
{
buffer.Format(_T("Could not open %s"), sFilename) ;
ShowStatus(buffer) ;
}
}
}
void CSoundTestDlg::OnPlay()
{
BOOL bLoop = IsDlgButtonChecked(IDC_LOOP) ;
BOOL bAsync = IsDlgButtonChecked(IDC_ASYNC) ;
CWaitCursor theCursor ;
GetDlgItem(IDC_STOP)->EnableWindow(bAsync) ;
GetDlgItem(IDC_PLAY)->EnableWindow(FALSE) ;
CString buffer ;
buffer = _T("Playing WAVE ") ;
if (bAsync)
buffer += "a" ;
buffer += _T("synchronously...") ;
ShowStatus(buffer) ;
SetDlgItemInt(IDC_LOOPCOUNT, bLoop) ;
m_oxSound.Play(bLoop, bAsync) ;
if (!bAsync)
ShowStatus(_T("Wave playback complete...")) ;
GetDlgItem(IDC_PLAY)->EnableWindow(!bAsync) ;
}
void CSoundTestDlg::OnStop()
{
// Stop the current sound from playing...
m_oxSound.Stop() ;
ShowStatus(_T("WAVE stopped playing...")) ;
GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ;
GetDlgItem(IDC_STOP)->EnableWindow(FALSE) ;
}
void CSoundTestDlg::OnAsync()
{
if (!IsDlgButtonChecked(IDC_ASYNC))
{
CheckDlgButton(IDC_LOOP, FALSE) ;
}
GetDlgItem(IDC_LOOP)->EnableWindow(IsDlgButtonChecked(IDC_ASYNC)) ;
GetDlgItem(IDC_LOOPCOUNT)->EnableWindow(IsDlgButtonChecked(IDC_ASYNC)) ;
}
LRESULT CSoundTestDlg::OnPlayComplete(WPARAM /* wParam */, LPARAM /* lParam */)
{
// Notification message to let us know the sound has completed playback...
OnStop() ;
return (0) ;
}
LRESULT CSoundTestDlg::OnPlayLoop(WPARAM /* wParam */, LPARAM /* lParam */)
{
// Notification message to let us know the sound is looping...
int iCount = (int) GetDlgItemInt(IDC_LOOPCOUNT) ;
iCount++ ;
SetDlgItemInt(IDC_LOOPCOUNT, iCount) ;
return (0) ;
}
void CSoundTestDlg::OnRadio1()
{
// Loaded from file...
GetDlgItem(IDC_OPEN)->EnableWindow(TRUE) ;
}
void CSoundTestDlg::OnRadio2()
{
// Load from IDW_GUITAR resource...
if (m_oxSound.Open(IDW_GUITAR, AfxGetResourceHandle()))
{
// Enable the play button
GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ;
}
GetDlgItem(IDC_OPEN)->EnableWindow(FALSE) ;
}
void CSoundTestDlg::OnRadio3()
{
// Load from IDW_PHOTON resource...
if (m_oxSound.Open(IDW_PHOTON, AfxGetResourceHandle()))
{
// Enable the play button
GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ;
}
GetDlgItem(IDC_OPEN)->EnableWindow(FALSE) ;
}
void CSoundTestDlg::ShowStatus(LPCTSTR pStatus)
{
SetDlgItemText(IDC_STATUS, pStatus) ;
}
void CSoundTestDlg::OnInfo()
{
WAVEFORMATEX wfx ;
CString buffer ;
if (m_oxSound.IsWaveLoaded())
{
m_oxSound.GetWaveFormat(&wfx) ;
buffer.Format(_T("nChannels = %d\nnSamplesPerSec = %u\nwBitsPerSample=%u"), wfx.nChannels, wfx.nSamplesPerSec, wfx.wBitsPerSample) ;
MessageBox(buffer) ;
}
}