318 lines
7.4 KiB
C++
318 lines
7.4 KiB
C++
// SoundTestDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "SoundTest.h"
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#include "SoundTestDlg.h"
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#include "OXSound.h"
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#include "utsampleabout.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CSoundTestDlg dialog
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CSoundTestDlg::CSoundTestDlg(CWnd* pParent /*=NULL*/)
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: CDialog(CSoundTestDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CSoundTestDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
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m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
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}
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void CSoundTestDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CSoundTestDlg)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CSoundTestDlg, CDialog)
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//{{AFX_MSG_MAP(CSoundTestDlg)
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ON_WM_SYSCOMMAND()
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ON_WM_PAINT()
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ON_WM_QUERYDRAGICON()
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ON_BN_CLICKED(IDC_OPEN, OnOpen)
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ON_BN_CLICKED(IDC_PLAY, OnPlay)
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ON_BN_CLICKED(IDC_STOP, OnStop)
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ON_BN_CLICKED(IDC_ASYNC, OnAsync)
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ON_MESSAGE(WM_OX_SOUNDPLAYBACKCOMPLETE, OnPlayComplete)
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ON_MESSAGE(WM_OX_SOUNDPLAYLOOPING, OnPlayLoop)
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ON_BN_CLICKED(IDC_RADIO1, OnRadio1)
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ON_BN_CLICKED(IDC_RADIO2, OnRadio2)
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ON_BN_CLICKED(IDC_RADIO3, OnRadio3)
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ON_BN_CLICKED(IDC_INFO, OnInfo)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CSoundTestDlg message handlers
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BOOL CSoundTestDlg::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// Add "About..." menu item to system menu.
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// IDM_ABOUTBOX must be in the system command range.
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ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
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ASSERT(IDM_ABOUTBOX < 0xF000);
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CMenu* pSysMenu = GetSystemMenu(FALSE);
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CString strAboutMenu;
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strAboutMenu.LoadString(IDS_ABOUTBOX);
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if (!strAboutMenu.IsEmpty())
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{
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pSysMenu->AppendMenu(MF_SEPARATOR);
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pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
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}
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// Set the icon for this dialog. The framework does this automatically
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// when the application's main window is not a dialog
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SetIcon(m_hIcon, TRUE); // Set big icon
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SetIcon(m_hIcon, FALSE); // Set small icon
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m_oxSound.SetCallbackWnd(this) ;
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// Can this machine playback waves?
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if (!m_oxSound.CanPlay())
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{
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AfxMessageBox(_T("A waveout device does not exist for sound playback")) ;
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GetDlgItem(IDC_RADIO1)->EnableWindow(FALSE) ;
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GetDlgItem(IDC_RADIO2)->EnableWindow(FALSE) ;
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GetDlgItem(IDC_RADIO3)->EnableWindow(FALSE) ;
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GetDlgItem(IDC_OPEN)->EnableWindow(FALSE) ;
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GetDlgItem(IDC_PLAY)->EnableWindow(FALSE) ;
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GetDlgItem(IDC_ASYNC)->EnableWindow(FALSE) ;
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GetDlgItem(IDC_LOOP)->EnableWindow(FALSE) ;
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GetDlgItem(IDC_LOOPCOUNT)->EnableWindow(FALSE) ;
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GetDlgItem(IDC_STOP)->EnableWindow(FALSE) ;
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GetDlgItem(IDC_INFO)->EnableWindow(FALSE) ;
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}
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CheckRadioButton(IDC_RADIO1, IDC_RADIO3, IDC_RADIO1) ;
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ShowStatus(NULL) ;
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COXSound* pSound=new COXSound;
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delete pSound;
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pSound=NULL;
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return TRUE; // return TRUE unless you set the focus to a control
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}
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void CSoundTestDlg::OnSysCommand(UINT nID, LPARAM lParam)
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{
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if ((nID & 0xFFF0) == IDM_ABOUTBOX)
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{
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CUTSampleAboutDlg dlgAbout(IDR_MAINFRAME,ID_DESCRIPTION_FILE);
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dlgAbout.DoModal();
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}
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else
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{
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CDialog::OnSysCommand(nID, lParam);
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}
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}
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// If you add a minimize button to your dialog, you will need the code below
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// to draw the icon. For MFC applications using the document/view model,
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// this is automatically done for you by the framework.
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void CSoundTestDlg::OnPaint()
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{
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if (IsIconic())
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{
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CPaintDC dc(this); // device context for painting
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SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
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// Center icon in client rectangle
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int cxIcon = GetSystemMetrics(SM_CXICON);
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int cyIcon = GetSystemMetrics(SM_CYICON);
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CRect rect;
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GetClientRect(&rect);
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int x = (rect.Width() - cxIcon + 1) / 2;
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int y = (rect.Height() - cyIcon + 1) / 2;
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// Draw the icon
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dc.DrawIcon(x, y, m_hIcon);
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}
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else
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{
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CDialog::OnPaint();
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}
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}
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// The system calls this to obtain the cursor to display while the user drags
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// the minimized window.
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HCURSOR CSoundTestDlg::OnQueryDragIcon()
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{
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return (HCURSOR) m_hIcon;
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}
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void CSoundTestDlg::OnOpen()
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{
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static TCHAR BASED_CODE szFilter[] = _T("Wave Files (*.wav)||");
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CFileDialog theDlg(TRUE, _T("*.wav"), _T("*.wav"), OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, szFilter, this) ;
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CString sFilename ;
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CString buffer ;
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ShowStatus(_T("Opening WAVE file...")) ;
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if (theDlg.DoModal())
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{
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sFilename = theDlg.GetPathName() ;
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SetDlgItemText(IDC_FILENAME, sFilename) ;
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if (m_oxSound.Open(sFilename))
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{
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// Enable the play button
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GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ;
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buffer.Format(_T("File: %s opened successfully"), sFilename) ;
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ShowStatus(buffer) ;
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}
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else
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{
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buffer.Format(_T("Could not open %s"), sFilename) ;
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ShowStatus(buffer) ;
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}
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}
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}
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void CSoundTestDlg::OnPlay()
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{
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BOOL bLoop = IsDlgButtonChecked(IDC_LOOP) ;
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BOOL bAsync = IsDlgButtonChecked(IDC_ASYNC) ;
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CWaitCursor theCursor ;
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GetDlgItem(IDC_STOP)->EnableWindow(bAsync) ;
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GetDlgItem(IDC_PLAY)->EnableWindow(FALSE) ;
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CString buffer ;
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buffer = _T("Playing WAVE ") ;
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if (bAsync)
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buffer += "a" ;
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buffer += _T("synchronously...") ;
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ShowStatus(buffer) ;
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SetDlgItemInt(IDC_LOOPCOUNT, bLoop) ;
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m_oxSound.Play(bLoop, bAsync) ;
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if (!bAsync)
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ShowStatus(_T("Wave playback complete...")) ;
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GetDlgItem(IDC_PLAY)->EnableWindow(!bAsync) ;
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}
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void CSoundTestDlg::OnStop()
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{
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// Stop the current sound from playing...
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m_oxSound.Stop() ;
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ShowStatus(_T("WAVE stopped playing...")) ;
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GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ;
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GetDlgItem(IDC_STOP)->EnableWindow(FALSE) ;
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}
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void CSoundTestDlg::OnAsync()
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{
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if (!IsDlgButtonChecked(IDC_ASYNC))
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{
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CheckDlgButton(IDC_LOOP, FALSE) ;
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}
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GetDlgItem(IDC_LOOP)->EnableWindow(IsDlgButtonChecked(IDC_ASYNC)) ;
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GetDlgItem(IDC_LOOPCOUNT)->EnableWindow(IsDlgButtonChecked(IDC_ASYNC)) ;
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}
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LRESULT CSoundTestDlg::OnPlayComplete(WPARAM /* wParam */, LPARAM /* lParam */)
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{
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// Notification message to let us know the sound has completed playback...
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OnStop() ;
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return (0) ;
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}
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LRESULT CSoundTestDlg::OnPlayLoop(WPARAM /* wParam */, LPARAM /* lParam */)
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{
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// Notification message to let us know the sound is looping...
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int iCount = (int) GetDlgItemInt(IDC_LOOPCOUNT) ;
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iCount++ ;
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SetDlgItemInt(IDC_LOOPCOUNT, iCount) ;
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return (0) ;
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}
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void CSoundTestDlg::OnRadio1()
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{
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// Loaded from file...
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GetDlgItem(IDC_OPEN)->EnableWindow(TRUE) ;
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}
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void CSoundTestDlg::OnRadio2()
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{
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// Load from IDW_GUITAR resource...
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if (m_oxSound.Open(IDW_GUITAR, AfxGetResourceHandle()))
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{
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// Enable the play button
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GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ;
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}
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GetDlgItem(IDC_OPEN)->EnableWindow(FALSE) ;
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}
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void CSoundTestDlg::OnRadio3()
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{
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// Load from IDW_PHOTON resource...
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if (m_oxSound.Open(IDW_PHOTON, AfxGetResourceHandle()))
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{
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// Enable the play button
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GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ;
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}
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GetDlgItem(IDC_OPEN)->EnableWindow(FALSE) ;
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}
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void CSoundTestDlg::ShowStatus(LPCTSTR pStatus)
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{
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SetDlgItemText(IDC_STATUS, pStatus) ;
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}
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void CSoundTestDlg::OnInfo()
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{
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WAVEFORMATEX wfx ;
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CString buffer ;
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if (m_oxSound.IsWaveLoaded())
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{
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m_oxSound.GetWaveFormat(&wfx) ;
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buffer.Format(_T("nChannels = %d\nnSamplesPerSec = %u\nwBitsPerSample=%u"), wfx.nChannels, wfx.nSamplesPerSec, wfx.wBitsPerSample) ;
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MessageBox(buffer) ;
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}
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}
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