2025-11-27 16:46:48 +09:00

141 lines
3.5 KiB
C++

// Roll32.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "example.h"
#include "Roll32.h"
#include "mainfrm.h"
#include "Roll3doc.h"
#include "Roll3vw.h"
#include "UTSampleAbout.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CRoll32App
BEGIN_MESSAGE_MAP(CRoll32App, CWinApp)
//{{AFX_MSG_MAP(CRoll32App)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CRoll32App construction
CRoll32App::CRoll32App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CRoll32App object
CRoll32App theApp;
static HINSTANCE g_hRichEdDLL=NULL;
/////////////////////////////////////////////////////////////////////////////
// CRoll32App initialization
BOOL CRoll32App::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
// Initialize RichEdit control
// for About Dialog
if(g_hRichEdDLL==NULL)
{
g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL"));
if(g_hRichEdDLL==NULL)
TRACE(_T("Cannot load library to display RichEditTextControl"));
}
#ifdef _WIN32
#if _MSC_VER < 1400
Enable3dControls();
#endif
#endif
m_pExample = NULL;
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_ROLL32TYPE,
RUNTIME_CLASS(CRoll32Doc),
RUNTIME_CLASS(CMDIChildWnd), // standard MDI child frame
RUNTIME_CLASS(CRoll32View));
AddDocTemplate(pDocTemplate);
// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// Enable DDE Execute open
EnableShellOpen();
RegisterShellFileTypes();
// simple command line parsing
if (m_lpCmdLine[0] == '\0')
{
// create a new (empty) document
OnFileNew();
}
else
{
// open an existing document
OpenDocumentFile(m_lpCmdLine);
}
// Enable drag/drop open
m_pMainWnd->DragAcceptFiles();
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}
// App command to run the dialog
void CRoll32App::OnAppAbout()
{
CUTSampleAboutDlg aboutDlg(IDR_MAINFRAME,ID_DESCRIPTION_FILE);
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CRoll32App commands
int CRoll32App::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
// unload the library
if(g_hRichEdDLL!=NULL)
::FreeLibrary(g_hRichEdDLL);
return CWinApp::ExitInstance();
}