141 lines
3.5 KiB
C++
141 lines
3.5 KiB
C++
// Roll32.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "example.h"
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#include "Roll32.h"
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#include "mainfrm.h"
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#include "Roll3doc.h"
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#include "Roll3vw.h"
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#include "UTSampleAbout.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char BASED_CODE THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32App
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BEGIN_MESSAGE_MAP(CRoll32App, CWinApp)
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//{{AFX_MSG_MAP(CRoll32App)
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ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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// Standard print setup command
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ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32App construction
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CRoll32App::CRoll32App()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CRoll32App object
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CRoll32App theApp;
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static HINSTANCE g_hRichEdDLL=NULL;
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32App initialization
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BOOL CRoll32App::InitInstance()
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{
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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// Initialize RichEdit control
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// for About Dialog
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if(g_hRichEdDLL==NULL)
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{
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g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL"));
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if(g_hRichEdDLL==NULL)
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TRACE(_T("Cannot load library to display RichEditTextControl"));
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}
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#ifdef _WIN32
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#if _MSC_VER < 1400
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Enable3dControls();
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#endif
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#endif
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m_pExample = NULL;
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LoadStdProfileSettings(); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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CMultiDocTemplate* pDocTemplate;
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pDocTemplate = new CMultiDocTemplate(
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IDR_ROLL32TYPE,
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RUNTIME_CLASS(CRoll32Doc),
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RUNTIME_CLASS(CMDIChildWnd), // standard MDI child frame
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RUNTIME_CLASS(CRoll32View));
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AddDocTemplate(pDocTemplate);
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// create main MDI Frame window
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CMainFrame* pMainFrame = new CMainFrame;
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if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
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return FALSE;
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m_pMainWnd = pMainFrame;
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// Enable DDE Execute open
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EnableShellOpen();
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RegisterShellFileTypes();
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// simple command line parsing
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if (m_lpCmdLine[0] == '\0')
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{
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// create a new (empty) document
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OnFileNew();
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}
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else
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{
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// open an existing document
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OpenDocumentFile(m_lpCmdLine);
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}
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// Enable drag/drop open
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m_pMainWnd->DragAcceptFiles();
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// The main window has been initialized, so show and update it.
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pMainFrame->ShowWindow(m_nCmdShow);
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pMainFrame->UpdateWindow();
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return TRUE;
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}
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// App command to run the dialog
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void CRoll32App::OnAppAbout()
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{
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CUTSampleAboutDlg aboutDlg(IDR_MAINFRAME,ID_DESCRIPTION_FILE);
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aboutDlg.DoModal();
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}
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32App commands
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int CRoll32App::ExitInstance()
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{
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// TODO: Add your specialized code here and/or call the base class
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// unload the library
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if(g_hRichEdDLL!=NULL)
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::FreeLibrary(g_hRichEdDLL);
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return CWinApp::ExitInstance();
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}
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